My project will be called BDSM (Bomb Defusal Squad Machines)
A level (which is mostly the one I used while testing to make sure everything is bugless) is operative!
Is the UI understandable, even without tutorialisation? Please, if you want and can, try the level and tell me if you managed to beat it (deactivated the bomb) and if you understood everything or misunderstood anything. Thanks! :)
I'm glad you like it! I hope I can add everything I want. Main complexities I wanna add are : multiple robots with different abilities and code, and the action of changing "states" to have the same robot execute different logics.
Yeah yeah definitely gonna have some big tutorial, this is what I made to test the mechanics.
I was very concerned also with you always being able tot ell the "front" of the tank. I'll try to change its design a bit.
There's no 3D at all! Sprite stacking is amazing :D I had so much trouble with the code to rotate the camera >.<
https://www.youtube.com/watch?v=sNgb3guusMA&t=6s
Sprite stacking is amazing :D
Wow I didn't know that technique, it's pretty clever! Almost like a cheap voxel system :) Keeping it in mind for a possible future jam.
The new mechanics you're suggesting sound promising. For instance, using additional robots to trigger wall detection "artificially" would bring a whole new complexity to the game. Definitely lots of potential.
Oh it's a great gameplay idea! I feel like it has potential, looking forward to see you explore it.
The graphics and UI overall are really nice, now it indeed took me a minute or two to understand it all:
Once we figure it all, the UI & cute 3D models are lovely to play with!