Here are four fish I made for four prospective upcoming levels. Art isn't my specialty, but at least I feel like I got the expressions right. The black shadow part is the kaiju form that scales up. If you stop each fish from mutating into a kaiju for long enough, it swims away, saved, and the next one will come. The seahorse is probably going to be the most challening, due to its size and the waypoints I'll give it.
There will also be a limited use "de-mutate" power for the robot fish that you'll be able to acquire in a simple store interface.
Again, thank you all for participating, and also sharing and caring. Now it is time to play, comment and rate the games! We thought of three categories:
Of course you can add your own interpretation to each of the categories.
Adjusted the balance a bit (robot fish takes 2 seconds to digest now instead of 5) and added a garbage count.
Future design plans go like this:
After keeping the fish at least one mutation away from "fish kong" for a long enough period, it will swim off, add itself to a rescue tally (points proportional to how little de-mutation it needed), and another fish, or several, will swim into view. New kinds of fish, new looks, new paths, different speeds. Keep them safe for long enough, and the cycle will keep going.
Right now I don't have the art resources or the time to make any of that look remotely decent, but the goal for this was basically to make a one level concept demo.
Our first "game" for the Alakajam, yay!
Thanks to everybody participating in this jam - it means a lot to us, and hopefully it will indeed have an impact, however small it might be.
IT'S END !!!!
After one week of work the Fish and plastic game is able !
I hope you enjoy and have fun , thanks for play it and for support our entry :hugging:
Fish An Plastic
Come test our little game where you incarnate Billy the fish in is survive. The goal is simple you must survive the most possible you can without touch trashes and be catch !
Will you survive enough to see the true end ?
https://alakajam.com/climate-change-jam/754/fish-and-plastic/
Guys the game is out. Do play and review.
Link:https://ashtok897.itch.io/project-lazaraus
Teaser:https://www.youtube.com/watch?v=lXz9EP7yfS0
Hit Beta, now polishing it as much as possible.
Updated the game with the robot fish mechanic. Using this, and requiring digestion time allows for a much wider potential ecosystem of game mechanics going forward.
Possibilities include a store to buy stuff like better digestion capacity or longer range targeting.
And of course, eventually more levels with more kinds of fish.
My CCJ entry will be a website inspired by a writing project (I won't dare say novel) I've been working on for fun for a few months now. Because that project has some environmental overtones, it inspired this weird little idea set in the same universe.
There is no game, just a small static website with hyperlinks that you can freely explore. Checking the different pages will let you assemble the pieces of this small SF world.
The website was created in an evening and is already functional, with about 1500 words (5 to 10 minutes read).
Now, before the end of the jam I would still like to expand it a bit, give it character and maybe little easter eggs. Its presentation is quite rough, which is done on purpose as a reference to the early days of the internet, but I fear it could make people bored by the walls of text… I'll see whether and how I can improve this.
We have hit alpha state in our game now. All the features are complete, now will be focusing on asset completion and hitting Beta.
A cinematic we made in our game
https://www.youtube.com/watch?v=lXz9EP7yfS0
Screenshot:
https://imgur.com/TbIxWHf