Can you save Atlantis?
There are two phases of the game.
You get a short time to gather some resources and build towers and houses.
Your island is under attack! Protect your buildings from the enemies until all 3 chests are collected and brought home by your villagers.
There are two kinds of buildings in the game.
Takes 5 stone to build. Will automatically shoot nearby enemies (within 2 tiles of distance). Clicking the tower makes it shoot faster.
Takes 5 wood to build. Will produce villagers. Villagers work together to collect the treasure chests required to save Atlantis. The more villagers haul a chest, the faster they move!
Awesome art, music and sounds. Chopping trees felt really satisfying. However, at first I was a bit confused what I was supposed to do (even though I read the description) as I did not realize that the game consists of two phases where you first build and then collect/fight. I really enjoyed your entry.
This game is very polished, with great music and stylistic visuals which resemble something from the nintendo 64, in a good way. However, sometimes it was hard to tell, visually, what things were, such as the villagers. I was also confused about what to do and the objective, for exammple, I couldn't tell where the chests were and how to collect them. Overall, a very fun and polished game.
Atlantis is saved! The game has some interesting choices and mechanics, in particular the game being split into two parts with a different gameplay and setting.
On the first playthrough not everything was clear to me, as I had no idea how to strategically position my houses and towers since I wasn't sure how the second part would play out. The second part was also a bit obscure at first, as the almost abstract shapes made it unclear to me as for what was what (are these particles or bullets? oh ok they're my people). After going with a fresh start the gameplay was a much smoother and satisfying click-fest.
In the end the bold choice of the two-part gameplay makes that the game lacks depth (:-O) a bit, but it was still enjoyable to play if only for the beautiful visuals (as usual with you!) and the relaxing sounds.
I was sure that with enough houses I wouldn't need to concern myself with the trivial matter of defence, and built exclusively houses. I was wrong. The evil aquatic arrows of death obliterated my city for its hubris and everyone learnt an important lesson, but were also unfortunately quite dead. I played through again with some towers and won easily enough.
I loved the technical aspects here, the dynamic world seems really cool but also underutilised. I wish the flooding transition were a little slower to showcase this and make it more obvious that we've sunk instead of just instantly appearing below the ocean.
Great audio work, a cool game that fits the theme much more nicely than many entries. Nice work!
It looks great, sounds great and feels great, really has that juice to it.
However, I found gameplay to be a bit shallow. There is maybe a little bit of strategy to placing your towers, but the coast is the obvious location. And then it's mostly a matter of clicking as quickly as you can, both during the building and during the attack phase.
The - and fall of Atlantis. An interesting title?
Based on the image I expected strategy, tactics, maybe a puzzle? Oh no, OH NO! It is about clicking… That's it, clicking! If you click fast you win, if you click slowly you lose.
What is the point of building and defending and dudes moving around and the two phases? Why not just have a button on the screen which changes places every few seconds and you have to click it really fast to win. When it comes to interactivity what is the difference?
And what a shame it is indeed. The music is great, fits like a glove. The graphics are neat, especially the water effect. I would have liked the 3D models, apart from the terrain, to have about two or three times more polygons though, they look rather crude at the moment.
Preparing for an impending catastrophe is a neat idea, two separate phases of building and defending is nice too. The island could also re-emerged after each chest, while the enemies got more numerous next time the island sinks.
Of course, none of this matters as long as there is no thinking required, no tactics possible, no problems to solve, just clicking… That is not original, nor thematic, merely annoying.
Overall: Average (5.0)
Graphics: Good (7.0)
Audio: Great (8.0)
Gameplay: Click-fest (1.0)
Originality: Average (5.0)
Theme: Average (5.0)
Atlantis has been used in past jams for great results. As an example, here's an LD gem from a decade ago: https://www.kongregate.com/games/robert_swan/aah-little-atlantis
That's a post jam version, actually. The original is no longer available it seems.