The Great Brass Elevator

Operate an elevator on an off-world colony and talk to the inhabitants of the building as you get them to their floor

Welcome to the off-world colony. It is your job as an elevator operator to help people to their floor.

The people lead busy lives, so please ensure you get them to their destination as soon as possible.

For safety, please ensure the doors are closed before moving the elevator, and please do not open the doors while the elevator is in motion.

Thank you for being a loyal employee.

Voting results

Overall
9th
50%
6.214
Graphics
13th
75%
5.071
Audio
13th
75%
5.071
Gameplay
9th
50%
5.000
Originality
1st
7.857
Theme
11th
63%
5.643

This game entered in the Team competition (16 entries).

Comments (8)

treslapin
 • 4 years ago • 

I liked this concept a lot! The text was fun and the art was cute. I wish the controls were a little tighter and the elevator moved a little quicker, but I guess that's part of the fun. :)

dorkulon
 • 4 years ago • 

The writing had a lot of personality. I was excited to meet each new character. The dialogue was balanced well with the slow moving elevator. Creative concept!

pikachurian
 • 4 years ago • 

Very interesting idea for a game. The gameplay is a bit slow and the ending is abrupt. However, the way the story is told through the people you meet on the elevator is cool.

KeithorKeith
 • 4 years ago • 

Cute game, i got stuck at the elevator however.

alyphen
  • 4 years ago • edited • 

@KeithorKeith

Cute game, i got stuck at the elevator however.

Ensure you have the door shut before attempting to move the elevator - it will not move while the door is open. Click the door to open/close it.

voxel
 • 4 years ago • 

Damn, I thought the intentionally mundane gameplay was going to drive me crazy, but after a minute I didn't even want to let people off the elevator while they still had dialogue remaining. Particularly liked my avatar's unblinking devotion to their role as elevator pilot. Music loop was a little short, some bell sounds for passing floors or opening doors might have been nice, but it'd all just be more dressing on what's already a lovely little story.

Mr. Chocolate Salmon
(@mr_chocolatesalmon) • 4 years ago • 

Not a lot of gameplay, but the story and music somehow seem to make up for it. I enjoyed the game and atmosphere it set, just may have been nice for a little more to see and do, but understand it's a game jam and that you have to focus on the important parts. Overall, great job!

thomastc
 • 4 years ago • 

Hah, that was fun! Very different from my elevator game from the previous Alakajam. The gameplay here isn't too interesting, but the monologues are well written and memorable. The rabbit's accent got across even in writing. The adventurer guy that talks so quickly you can't keep up reading made me laugh out loud.

Too bad the game seemed to end a bit early; it seemed something ominous was going to happen because I let the quiet little girl go to B3, but then the game suddenly ended. Or is this just because I was too slow and some invisible timer ran out?

The graphics could have been a bit more readable; it took quite some time until I realized that I was the blue guy and I was inside the elevator, and I stopped trying to make him get in. Just making the door bigger, plus some simple converging lines to suggest side walls, would have solved this.

The music did start to get on my nerves after a while, but that's what elevator music should be like!

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alyphen
liamlime

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