Spellsforce

Match the ingredients to creat a successful spell for your customers

You run a spell store and your customers need various spell solutions for their problems.

Hover over the name of the ingredient to see its uses and click on the ingredient to select it. Select 3 ingredients from 9 options per spell and 1 method to activate it.

There's 10 customers/spells in total, but you can end the game after any number of them.

Voting results

Overall
15th
67%
5.100
Graphics
8th
33%
6.111
Gameplay
15th
67%
4.400
Originality
9th
38%
6.100
Theme
6th
24%
6.889

This game entered in the Team competition (21 entries).

Comments (6)

inacho_
(@thesunda) • 5 years ago • 

Hello! Those are my first impressions:

  • Great use of theme!
  • I liked the choice you have to do after selecting the ingredients. It took me two or three rounds losing before I grasp it and that's the beauty of it.
  • The "success message" it's not really conclusive if you really helped the costumer or not and this adds to the tension of not knowing your success rate.
  • The same ingredients every time kinda felt monotonous, I think that even just a small randomizing on the position would feel like the screen is changing each time a new customer comes in.
  • Loved the illustrations!

Nice work, @cygni and @enlightningbugs

gechy
 • 5 years ago • 

Great Idea!
Didnt expected to see a text game.

Realy like that kind of games.

Ashtrail
 • 5 years ago • 

I really love the art style. The game feels pretty polished. The mood worked well and the effect of every ingredient was interesting.

I find the game doesn't communicate very well it's 'goal'. I guess it's to serve as best as possible every customer but when you are playing it's quite confusing, especially since you can close the shop when you want.

I think the UX can be a improved. Not being able to see the ingredients you already chose, having to scroll back up to read descriptions and every description stacking and having to scroll through them too was a bit annoying.

Of course some audio could be a great addition, maybe some kind of atmospheric calm music and sound effects would work.

Anyway there's some interesting potential in the idea and overall it was a nice experience. Good job !

innomin
 • 5 years ago • 

This was an interesting take on the theme. I like the idea that you're helping people cast their own spells at home.

The learning curve was a little tough for me. I didn't notice that hovering updated the top panel for a while, as it was off screen, and the lack of feedback when you select an ingredient versus just clicking the text below made me think you had to close all the info text to register selections. Also, every new stage I had to re-open all the info panels again to even start to pick the right ones, so there was a lot of scrolling through pages and panels.

But once I sorted all that out, I had fun. Got a couple perfect spells before I called it a day. I'd like to see this idea expanded with new ingredients you can buy with customer money, or spells you can cast on yourself to give you better intuition for the day. It's a nice game with interesting gameplay choices already.

AdroitConceptions
 • 5 years ago • 

great use of the theme.
the UI could use some work - the help text location vs the icons/etc could have been more intuitive.

ultrakilla
(@pepelka) • 5 years ago • 

It's funny that there are two almost identical games (https://alakajam.com/5th-alakajam/625/your-friendly-neighborhood-warlock/) with not so obvious mechanics. I'm not fond of text games, but the art is really good

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Links

Play on itch.io

Authors

cygni
enlightningbugs

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