Well here's my 5th Alakajam entry and I'm super pleased with how it turned out! ManaBall is a fast paced arena fighting game based on casting and reflecting ricocheting spells.
Take on a friend in local 2-player versus in hectic spell-ricocheting combat.
Shoot spells off walls or ceilings to confuse your opponent, or reflect their own spells back at them! Aim your spells upwards or downwards for even more bouncing madness. Spells can only ricochet a certain number of times, but this is refreshed by reflecting. Reflected spells travel even faster than regular ones!
Details of the controls can be found on the main menu in game. You'll need controllers to play, but one player can use the keyboard if they wish.
Choose from a variety of different levels. Make sure to vary your tactics to take into account the terrain! Use those ricochets to your advantage!
If you have issues with controllers not working try unplugging them then plugging them back in, or restarting the game. It's probably a weird Unity bug.
I tried it with my girlfriend (she with the gamepad and me with a keyboard) and we had fun!
We got some problems with some patforms…
For example in the main stage with the platform right above the longer platfrom in the middle.
The jump seems to be really tight and sometimes you miss to go over for a pixel.
Overall a solid entry! Congrats!
Really lovely. I waited my gf to be at home and we took our xbox controllers, played for 20 minutes almost.
Great execution overall. Graphics and animations could be a little more polished but my expectations are not down considering we all only had 48 hours.
Fun to play and I loved that you guys made a local multiplayer. Games these days been missing this kind of mechanic.
@thesunda Thank you! Local multiplayer is really great, it's my first time doing a 2P game so glad you enjoyed it!
@AdroitConceptions I would've loved to have made a game vs. AI. I thought about it but I just don't think I had time to make something decent. I probably should've tried to implement a 2 player I keyboard mode. Thanks for the feedback and for playing! :)
Reminds me of Lethal League, that's a good sign and pretty original for a jam!
The idle animations are neato, and the visuals in general look good. A jumping animation is missing. Due to a colorful dispute we ended up admiring the texture of the ball. Was there animation as well? (Because you can't see any of it!)
Casting balls all around the place is fun, and deflecting them works, although at times the shield disappears just as a ball is about to enter your personal space. Maybe it should be possible to keep blocking for as long as you want? After all, the opponent can just cast in more balls from other directions.
A question about the controls: initially the (Xbox One) controller and the keyboard were both controlling player 1, and we had to rebind everything via the terrible Unity input panel. What was up with that?
Overall a real solid entry. Bonus points for multiple levels!
Overall: Good (7.0)
Graphics: Good (7.0)
Audio: Average (5.0)
Gameplay: Good (7.0)
Originality: Great (8.0)
Theme: Good (7.0)