Gems, lava, ledges, timers. A platformer by Aurel Bílý made for Alakajam! 4; music, additional level design and beta testing by eidovolta.
Hey! Pretty impressive design!
The audio and visuals are really compact and well put together. I especially like it when the first theme variation kicks in with the new drums.
Best quality of the game is your levelcrafting though. You get quite some nice little puzzles out of your basic mechanics. Ledgegrabbing feels pretty good and incorporating it as something to have to overcome as part of a puzzle was super neat.
I wasn't much of a fan of the running-and-turning jump - mechanics as I just couldn't pull it off consistently.
Well done. :)
Its a pretty standard platformer, but I absolutely love the execution. The audio with different tracks being added as you go felt great. The levels looked great, and the character felt great to play. Very impressive all of the mechanics that were implemented during the jam. Great job to the entire team!
High quality, high challenge platformer.
Tight controls, pleasant visuals and catchy music (despite the slow start). Spit'n polish a plenty.
There is always one of these types in every jam and, sure enough, the thematic connection is once again the least convincing aspect. More so than usual I'd say.
The bullet-drill thing falls as does the objective-treasure thing, yet those are just visuals; the character falls often, but that is true for all platformers in general; the beat drops for sure, a tacked-on auditory effect…
I cannot point out a single interactive aspect fitting the theme, apart from the underused block breaking move. That is a problem (for me at least)
Enjoyed playing through the levels of course. The bonus stage lags pretty bad on Firefox, didn't get through that unfortunately. About the only nitpick I have concerning the levels is the flame traps above the boss. They, seem to, fire at an invisible interval. Some, clear, indication on when and why they fire would be nice.
I really like this game. It feels polished and the controls are tight. I also like the small details, for example the screen wobbling effect and some of the scribbling on the walls. The "shadows" with the paralax effect are also a nice touch.
The theme could perhaps have been intagrated a bit better, but it's still a fun game.