You are the proud captain of an ocean-exploring science vessel responsible for searching for new species.
You can't see everything underwater, but with the help of your sonar, you should be able to find and collect those new fishes.
Click on your boat to send a sonar ping. This will temporarily reveal nearest fishes.
Click on fishes while you still can see them!
You need to add the click and hold to rotate view to the control list !
There's poetry in this game. Minimalistic but focus on the gameplay itself. I played it 3-4 time in a row I would say it's difficult but fair.
Refresh to restart is a bit cheap, it ruins the mood and the polish you added to your game.
I also had display bugs on space betweens lines on intro page ( lines were overlapping )
Just played it and it was very nice!
I believe its a great idea, y liked playing it a lot, I would just expand a bit the mouse click detection area for the fishes, because it needs to be clicked fast most of the time the firsts clicks I made where unaccurate, and if it makes the game easier the number of pings could be reduce, just to keep it challenging,. Also some, audio or visual, feedback on the fish clicking.
The concept is simple and nice, as well as the graphics, and the ocean-exploring theme fits really well.
I agree with the comments above: the fish disappear a bit too fast/ are a bit too small, at least for a first level. Maybe one could add some levels with progressing difficulty?. Also the lack of feedback when hitting a fish accentuates the feeling of clicking in nothingness and makes it very hard to understand when is a click valid.
The game is simple but enjoyable. The sound was very annoying to be honest, i think a little equalization to lower the higher frequencies would have made it more easy on the ears.
I don't think they disappear too fast personally, I found it as a challenge and be faster to catch them. I think that a visual indicator that you caught a fish other than just a number would be better.
Thanks everyone for your comments, much appreciated!
I stand my ground on the dots-instead-of-fishes part, as I clearly wanted to show a radar effect superimposed on actual water. On everything else, your suggestions are spot on. I understand the lack of visual and audio feedback makes catching a fish unsatisfying. Also the hitbox is definitely too small (didn't think much about it when developping it: I just did a collision test with the spot, and lacked time to playtest and polish it).
I spent some time on camera movements (and locking), and I'm pleased to see it was discovered without explanations (even if I agree those were lacking).
A simple demo. There's not a lot of interactivity at the moment, as such gets boring quick. A small environment like this could hide all sorts of surprises under the surface. There's potential here.
I would prefer right mouse button for camera rotation. No need to lock the rotation when pinging that way.
Clean, stylish visuals. Audio is lacking. Some splashing of water would have improved the ambiance considerably. The ping sound is slightly too strong for my ears too.
Ok work in places. Further interaction design needed!
Overall: 5 (Average)
Audio: 3 (Bad)
Gameplay: 3 (Bad)
Originality: 6 (Above average)
Theme: 6 (Above average)
PS. You should set the platform as Web.
Thanks @HuvaaKoodia and @euske for your feedbacks. I appreciate you noticed my work on visuals and camera. I indeed chose to lock the camera during pinging to priorize picking fishes above moving the camera at this time. Retrospectively using the right mouse button seems easier on the player indeed :)
Thanks for the "platform" field hint, I had not noticed it.