So Long

The dolphins have decided it's time to leave Earth

A tribute to Douglas Adams and Kerbal Space Program. The dolphins (the second-most intelligent species on Earth) are fed up with recent developments in the world of humans (the third-most intelligent species on Earth), and have decided to leave the planet for bluer pastures.

Due to a lack of time and energy this weekend, I'm wrapping this up quickly on Monday morning and submitting it in the Open division. It's just a sandbox instead of a full game, but it does work: you can build a rocket and fly it. There are only Earth and the Moon, and they don't move. The Moon is somewhere up and to the right; if you achieve a soft landing without losing any parts, let's consider that a win.

Planned features that didn't make it in:

  • More different rocket parts …
  • … unlocked by picking them up on other planets and moons …
  • … which actually move in their orbits …
  • … with the goal being to achieve escape velocity from the Sun's gravity well.

Also, sound and music, an intro screen, and so on.

Made with Godot and Inkscape.

Comments (15)

Gunnar
 • 1 month ago • 

The game never loads for me :(

thomastc
  • 1 month ago • 

@Gunnar Bummer :( What's your browser and OS? Could you check if there are any errors in the browser console?

DiningPhilosopher
 • 1 month ago • 

Nice that you submitted something anyway, even though you didn't have a lot of time/energy this time. Fun planned features too! I never played KSP, but it was quite interesting to make it to the moon. I figure you could even enable highscores with your score being the remaining fuel when you're on the moon? Not sure if mass, number of dolphins or other factors should also be involved.

Aizeir
 • 1 month ago • 

good concept, nice piece for a lil morning

Mobuos
 • 1 month ago • 

I remember playing a similar 2D game to this in the past. Nice that you submitted the game even if it doesn't have a winning screen :) It is still fun to build and control rockets.
Good job!

Beebster
 • 1 month ago • 

How long do you need to wait to load?

Windows 11

Chrome

Baconinvader
 • 1 month ago • 

Best dolphin murder simulator I played in a while, nice job.

For real though, what there is looks very polished, even if it's just a simple sandbox. Building system was very intuitive. I was sorry to hear about your various Godot physics woes on the discord server, any tips for someone looking to make a physics-based jam game in Godot?

oldpopsmcgee
 • 1 month ago • 

I too am running into loading isssues. In the browser console (on Firefox, Windows 11) I see loadDylibs and al index.side.wasm as the two dependencies stuck in loading.

FunBaseAlpha
 • 1 month ago • 

Great start for a 2d kerbal. Forgive the pun, but this jam entry doesnt have anywhere to go but up.

thomastc
  • 1 month ago • 

@oldpopsmcgee

In the browser console (on Firefox, Windows 11) I see loadDylibs and al index.side.wasm as the two dependencies stuck in loading.

That's interesting, because loadDylibs is not one of the files being loaded. All of them start with index.. Have you tried with another browser? (FWIW, Firefox on Linux works fine for me, and so does Chromium on Linux.)

I'd like to get to the bottom of this, because I didn't do anything special or different compared to my other Godot games, so this should probably be reported as a bug in Godot.

The total download is about 50 MB.

voxel
 • 30 days ago • 

Worked A-OK for me in x64 firefox/linux

What's here is great and works perfectly. Pretty hard to see the fuel levels when zoomed out, and pretty hard to navigate when zoomed in - but I've played enough Kerbal that establishing a nice orbit around the moon and then landing was a breeze. I had a lot of fun and wish there was staging or some more various strange dolphin designed rocket parts to play with. Great entry, a very literal but excellent application of the theme

SoKette
 • 29 days ago • 

Well, I don't really know what to say, I played KSP back in the days when it was similare, minus the moon. It's kinda like that.

What it does BETTER than KSP I think is being 2d: it reduces the barrier of entry and makes the game easier to play, while still having the same problematic as the 3d game (managing the forces, burning at the correct place and angle etc…).

Thanks for all the fish !

M2tias
 • 29 days ago • 

I made it to the moon!
Well implemented but a bit too hardcore simulation for me. It's easy to overshoot/undershoot the throttle with w/s too.

thomastc
  • 28 days ago • 

Thanks for the feedback everyone!

@voxel

Pretty hard to see the fuel levels when zoomed out, and pretty hard to navigate when zoomed in

True. In an ideal world, I'd have added fuel levels on the HUD as well. And maybe arrows pointing to offscreen bodies – although they'd be misleading since the straight path is rarely the best one.

@SoKette

What it does BETTER than KSP I think is being 2d: it reduces the barrier of entry and makes the game easier to play, while still having the same problematic as the 3d game (managing the forces, burning at the correct place and angle etc…).

Yes, those elements work well. But the feeling of landing and exploring a remote world in 3D cannot be perfectly emulated here. Maybe if I added line-of-sight visibility…

@M2tias

Well implemented but a bit too hardcore simulation for me. It's easy to overshoot/undershoot the throttle with w/s too.

Agreed! I'm having a hard time flying as well. Could have used lower sensitivity and/or a nonlinear increase if you hold the button down for longer.

zebrainflames
 • 24 days ago • 

Made it to the moon, even with a soft landing!

I think having a slightly less powerful engine (or tuning the TWRs for less thrust) might make the gameplay easier to approach; now overshooting happens very easily.

A fun concept and nice graphics.

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