It's my first jam and i use Godot. It was difficult but I'm proud.
I think I will keep working on it to improve it.
Thanks to Romy for some assets.
Thanks to Telara for some support.
Thanks to my love for cooking, ideas and support.
Welp, its pretty tough. I never did get the green in the hole. That said, there is still a lot here that far outstrips anything from our first jam, or even some of the stuff we would make now. An ambitious and promising first jam entry. You're on the right track, I sincerely hope you keep going. 48 hours isnt a lot of time!
Interesting idea, liked how the different objects seemed to have different properties and different uses. Unfortunately, it looks like Godot's physics prove too much for me to decode, even after the jam ends! I wasn't able to get the green guy to the flag, maybe making them bounce less or having the terrain be more clearly defined would help? Still, well done on your first jam entry!
One of the most interesting entries for sure! It's always fun to toy with physics, and it's certainly ambitious to make a game that is all about that for your first game jam.
I have to agree with Baconinvader regarding the terrain, not knowing where the monster can go can be frustrating because of the rather high difficulty of the game.
I think also having the controls (at least camera controls) listed somewhere would be a plus.
The graphics are definitely good, I believe the idea of the gameplay is good, the difficulty was good for me because I like difficult stuff, but if you're gonna keep working on it, then I think the game would benefiate from having one or two easier levels before this one! (at least one where it's easy to knock the monster off the tree)
# | User | Score | |
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1 | ![]() | 9350 | |
2 | ![]() | 5100 | View all 2 scores |
Difficult game! I was confused about the shooting at first, everything was going the opposite way of my arrow. But i managed to knock the green ball around a bit before giving up :P