TumbleNest

It's my first jam and i use Godot. It was difficult but I'm proud.
I think I will keep working on it to improve it.

Thanks to Romy for some assets.
Thanks to Telara for some support.
Thanks to my love for cooking, ideas and support.

Comments (10)

BluePinStudio
 • 13 days ago • 

Difficult game! I was confused about the shooting at first, everything was going the opposite way of my arrow. But i managed to knock the green ball around a bit before giving up :P

sebastienb
 • 12 days ago • 

That was hard to finish but it's possible to reset the monster in the escape menu, it's more easy with this !
I progressively understood the differences in physical properties of the object, and it finally worked !

Congratulations for your first jam !

FunBaseAlpha
 • 12 days ago • 

Welp, its pretty tough. I never did get the green in the hole. That said, there is still a lot here that far outstrips anything from our first jam, or even some of the stuff we would make now. An ambitious and promising first jam entry. You're on the right track, I sincerely hope you keep going. 48 hours isnt a lot of time!

Baconinvader
 • 11 days ago • 

Interesting idea, liked how the different objects seemed to have different properties and different uses. Unfortunately, it looks like Godot's physics prove too much for me to decode, even after the jam ends! I wasn't able to get the green guy to the flag, maybe making them bounce less or having the terrain be more clearly defined would help? Still, well done on your first jam entry!

Beebster
 • 11 days ago • 

The game is difficult to play and not very clear on the goal.

You shold make a video of game play and post it on itch

Taevas
 • 11 days ago • 

One of the most interesting entries for sure! It's always fun to toy with physics, and it's certainly ambitious to make a game that is all about that for your first game jam.

I have to agree with Baconinvader regarding the terrain, not knowing where the monster can go can be frustrating because of the rather high difficulty of the game.
I think also having the controls (at least camera controls) listed somewhere would be a plus.

The graphics are definitely good, I believe the idea of the gameplay is good, the difficulty was good for me because I like difficult stuff, but if you're gonna keep working on it, then I think the game would benefiate from having one or two easier levels before this one! (at least one where it's easy to knock the monster off the tree)

G8ite
  • 10 days ago • 

Thank you for all your comments, they are very encouraging!

I'm taking note of it all and it makes me want to continue improving it.

I was very nervous about reading the comments, but it's a very good exercise!

Thank you

voxel
 • 9 days ago • 

A brave entry! It's hard to do physics right in such a short time. I'm still a bit confused about what I'm doing here but I did enjoy stacking cheese and seeing the green guy roll around. Cool music and style,

SoKette
 • 8 days ago • 

Cheese go bounce :D

"Shoot" button felt inconsistent, sometimes the item on it went flying, sometimes it did nothing. Sometimes I had to hold click and release for it to work, sometimes I had to click for a single frame. (I still don't know what I'm supposed to be doing)

M2tias
 • 7 days ago • 

Beautiful music! I had pretty much the same experience as others. Threw around bunch of stuff but I didn't manage to win. Great effort for a first jam entry! Keep jamming 🥳

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