Grav the Fisherman

Fishing RPG with Gravity Platforming

Simple little joke platformer/fishing RPG.

Controls:

WASD / Arrow Keys: Move

Space/Z: Jump

E/X: Interact

Escape: Go back or open menu

Programming by Baconinvader, Art by Terderrer

All feedback welcome and appreciated.



Voting results

Overall
3rd
22%
6.364
Graphics
3rd
22%
6.273
Audio
4th
33%
5.455
Gameplay
2nd
11%
7.545
Originality
1st
7.455
Theme
4th
33%
5.818

This game entered in the Team competition (9 entries).

Comments (13)

Jesus
 • 14 days ago • 

I can't get the hook to move with WASD or the arrow keys. May be a bug in the web version?

Beebster
 • 14 days ago • 

that was really pretty nice. Nice graphics, nice sound effects.

Not sure what a fishing game has to do with gravity though.

Too much dialog and not enough game play.

Mobuos
 • 14 days ago • 

Low contrast on the itch.io page (also pretty saturated colors u.u)

Now for the game, it is a little funny yes. I'm impressed with how much y'all did in 48 hours. This is like a fishing platformer gravity altering pokemon battler. Some areas are more polished than others, but I think this is a nice game :)
Good job!

Baconinvader
  • 14 days ago • 

@Jesus Sorry, turns out there is a bug in the web export of the ropesim plugin I was using. The web build has been removed… for now, at least

Baconinvader
  • 12 days ago • 

Okay, web build is up!

FunBaseAlpha
 • 11 days ago • 

I think what might be lost on people playing this is that it is actually three jam games all folded into one jam game, which is pretty impressive for scope. Full disclosure, I am not much of a fan of either fishing games OR pokemon/jrpg type games (or that one typing game y'all are always playing) so it is hard for me to look at that stuff and have much insight. However, the platforming made good use of the gravity mechanic. It felt like something from a SMW castle. The ones that phase in and out especially. If I had it my way, they wouldn't go totally invisible when they were inactive, though. Just mostly invisible.

thomastc
 • 10 days ago • 

Wow, that's a really impressive amount of content – basically three games in one, and all of them pretty polished! I loved the [TODO CHECK PLAYER NUMBER OF FISH] in the dialogue, please don't say whether that was on purpose :D

Lots of retro artwork, retro sound effects (perhaps a bit too retro), it all fits together. I'm not too fond of platforming but I guess this one was OK for me.

I did notice a bug: when a fish dies, and you are asked to switch to another, you can still press Z to attack with the dead fish (and not take any damage in return). Unfortunately I had only one fish left when I encountered the final fight, and then this trick didn't work anymore, and I couldn't be arsed to go all the way down again, so I didn't get to see the ending :(

M2tias
 • 9 days ago • 

This is a big undertaking for a two man team! It was funny and easy to play. I don't know if I did something wrong but I feel like every feature there was I managed to run into a bug. I had the same bug as thomastc with the dead fish fighting. Then I got stuck into a fight weirdly. I think the enemy died but the fight didn't end and then I was fighting forever against the mighty Null. Also there was a bug where you could start talking to the guy while in the fight. It might have even started the figth twice if that's even possible….
Well, I had fun. UI could have been a bit more clear and the fighting system was a bit shallow. But I've yet to play a pok*censored*n like game that isn't as… charming. I'm impressed that you managed to get this much done with all the dialogue too! Good job!

daksh
 • 9 days ago • 

I absolutely loved the dialogue. It's the exact kind of humour I enjoy, so it was a huge plus for me. I think the artstyle and graphics were also pretty cool, and the mixup of 3 different types of games was pretty cool. Would have liked to see more of the theme. The fights were not as strategic and can use more development, but overall, there was so much in the game, which was shocking for only 48 hours. In the fish menu, navigation switches to mouse while the rest of the game can be controlled by just the keyboard, so adding keyboard navigation to it would be QoL.

The bug I found was that I could cheese fights when a fish of mine died, as I could still attack without switching out. Similarly, also would keep talking to the fisherman and getting prompted to battle them while already battling them.

Pretty nice game, a few bugs but a good one.

voxel
 • 9 days ago • 

Great humour but I couldn't progress past the second battle, after the battle the battle screen doesn't dismiss and I'm stuck fighting NULL. Pressing escape toggles the fish menu as normal, but I can't get back to platforming. I'm only 50% sure this is a bug and not part of the joke.

I'll come back and try this again next week and see!

Aurel300
 • 9 days ago • 

Nice! The dialogues were sometimes funny, and I enjoyed the names of the fish. It is quite ambitious to try to do three different kinds of gameplay in one: platformer, fishing, and JRPG-ish battles. I guess some of the physics were reused between the first two, which was itself a nice touch. But also as a result, none of the three systems felt completely polished: the platforming was a bit floaty, the fishing was usually only a challenge of patience, the battles didn't feel too deep.

The platforming floatiness seems to boil down to "the player should decelerate a lot faster when no keys are held in the air", because this makes it very annoying to try to precisely land on thin platforms where you want to correct your course with left/right air movement.

For the battles I also wondered about the balance a bit: I kept my 3-star fish (or higher after they leveled up in the first battle) until the second or third battle, where they got decimated by nominally lower-star fish. Of course if I replaced my roster with 3-star fish from the nearby pond, it was fine, but the scaling threw me off. Maybe it would be clearer to indicate the higher-level fish with more stars? (i.e. the later ponds in the game would have 7-10 star fish? without actually displaying that many stars, that would be a bit hard to navigate :)

One of the battles was skippable thanks to a big anti-gravity booster nearby letting me jump over the tall wall!

Baconinvader
  • 8 days ago • 

Sorry to everyone who independently discovered the battle restart bug. Major oversight on my part! Game has been updated to fix it, though of course whether it affects your ratings is up to you.

Aizeir
 • 1 day ago • 

concept: a platformer pokemon with gravity zones, i find it pretty nice and it fits the theme.

graphics and audio: a bit cheap, but… ok, coz its a gamejam

i got stuck in a place (some sort of cave with red zones) and couldn't escape nor continue coz the red gravity are too powerful

Login to comment

Links

Itch (Web/Wndws/Src)

Authors

Baconinvader
Terderrer

Details