You're a flask… What's more to say? (Sorry for the wonky reset. I couldn't fix it with the limited skills I have)
I should've opted out of Audio. Didn't know what happened there.
"The darks souls of roll a ball !" :D
I really like the idea where you don't controll a ball but something wonkier and the design is pretty nice.
But the game is really unforgiving and after 20 minutes I gave up. Either checkpoints, larger platforms or border walls vould have made the game a bit less frustrating.
Congratulations on the entry ! With a bit of finetuning it could be a very nice game :)
Got to the long bridge on the second go. It was nerve-wracking and then I dropped the ball near the very end… Checkpoints!
There's not a lot to say. The flask neck adds a lot of challenge to the Marble Madness formula, I like that. The visuals are somewhat ruined by the drab grey background; doesn't look like an alchemists lab to me. Audio sure would have elevated the mood too. The theme isn't conveyed very strongly due to these limitations.
Cool, simple concept; ok execution; a few things lacking. It's fine.
O 6, G 5, A -, G 8, O 8, T 3
A cool entry that makes great use of flasks to actually turn their shape into a gameplay element! Congrats with this Monkeyball variant, it was a bit difficult but I managed to finish it after 6 or 7 attempts.
Like others said, a couple checkpoints would have been welcome, as well as some tweaks regarding camera positioning or just how level design adapts for the camera.
Other than that it was fun, and the art is good, especially the hero!
Note about opt-outs: due to a bug it wasn't possible to opt-out of Audio after the event but it's now fixed, it's not too late :)