WuXing Rush

As a Chinese alchemist, you need to master the alchemist formulars, and know exactly when to use them.

Wu Xing Rush is about the adventure of Chen the Chinese Alchemist, a Taoist, and the master of Wu Xing (Five Elements).

Key Settings

  • I, O, P, K, L: each key is for an ingredient. press it and it will be added to the formular.
  • SPACE: combine the added ingredients for a potion. Note that if the formular is wrong, the ingredients will be wasted anyway.
  • M: Clear the added ingredients to make your formular start over.
  • ESC: Call out the menu, where you can review the formulars.

In the game, you have to control Chen to make the right potion at the right time, and with right ingredients.
The ingredients consist of five elements. Different combinitions lead to different outcome (potion), and sequence doesn't matter:

  • 金 Gold
  • 木 Wood
  • 水 Water
  • 火 Fire
  • 土 Earth

And there are 3 types of enemy/obstacles as Chen rush forward, which are:

  • Zombie
  • Evil Wood
  • Cursed Gravestone

Make the right potion and toss it on them will effectively eliminate them. Or you can cast a shield (with potion as well) to protected your self.

There are also different types of terrain, which can be overcome by certain methods:

  • Water-proof potion: protect you from drowning
  • Tree bridge: Make a stair to climb up to a higher ground

**A particular obstacle will definitely kill player instantly: THE SPIKE. The only way to deal with it is to build a tree bridge. The timing is essential. ** ----> THIS ONE!!

And here comes the formular, for your convience:

Features Not Completed:

  • Sound effects
  • Scrolling background
  • A proper tutorial. Sorry.
  • Enemy attacks with flying bullet-thing
  • A restore potion, which is not in the formular sheet, but you may find it in the game.
  • Another level

Bug fix after submission

0.1.2

  • Add the description of key 'M', which is for clearing the chosen ingredients, in the tutorial.
  • Add the wait time on death. So you can watch the dying animation before the game over screen shown.

0.1.1

  • Increased the stock amount of each ingredient up to 30. The former value 10 was too crazy…

Voting results

Overall
17th
44%
6.000
Graphics
12th
31%
7.000
Audio
21st
56%
4.867
Gameplay
23rd
61%
5.333
Originality
8th
19%
7.400
Theme
8th
19%
7.667

This game entered in the Solo competition (36 entries).

Comments (27)

bombjack
 • 6 years ago • edited • 

Hi, the link is not working

wizcas
  • 6 years ago • 

@bombjack, sorry I forgot to make it public… I'm fixing it right away ;)

Nefertits
 • 6 years ago • 

I saw pictures of the character on Twitter and I was so curious about the game because I loved it but, as bombjack said, the link doesn't work :(

Edit: I just read your comment right after posting this, I'm looking forward to play it :D

wizcas
  • 6 years ago • 

@bombjack @Nefertits Sorry for the bad link. I just published the link as well as completed the game's detail.

The game was finished just at the deadline, so there might be a ton of bugs…if you run into any, please let me know :( Sorry in advance.

By the way. The game is so darn hard, that I haven't complete the level yet even myself… LOL

bombjack
 • 6 years ago • edited • 

It work now :) Thanks. It's very fun and totally in the theme :)
I reminded me playing old game where you have to remember the keypress in a specific order and timing. Thats a good point :)

wizcas
  • 6 years ago • 

Thanks, @bombjack. we need to keep our mind sharp ;)

fullmontis
 • 6 years ago • 

I really like it and an interesting development of the theme. I found it a little overwhelming because there are many formulas to learn and very little time to execute them, so it takes a while to get used to it. After that it feels fun and engaging though, so mybe the best solution would be to space out things a little more at first and increase the difficulty towards the end. The graphics are very good, easily readable and well done.

wizcas
  • 6 years ago • 

@fullmontis Thank you! I totally agree with your advice of spreading things apart. I was afraid of making the game too easy. Turns out the difficulty is now freaky :( And a proper tutorial is definitely a good improvement. Thanks for you advice again!

Zeriver
 • 6 years ago • 

This is one challenging game. I kept dying on every new obstacle, had to prepeare new formula that i have to use on this new enemy. Concept itself is pretty entartaining but gameplay itself is too challenging. I mean once i memorized most recipes i had to switch between them quickly when enemies appear and that was pretty fun but the learning curve could be a little bit easier. Maybe slowing time for (1-2 seconds) every time you add new ingredient could help with that. Graphics are really pretty and easy to read, animiations also feel really smooth.

mampee
 • 6 years ago • 

The things that are said in the above comments:

  • Remebering all those combinations was a difficult task
  • Would have worked better if only had 3 elements to add up and doesn't matter what you make, it should still harm the enemies extent of harm can be different

Rest of the gameplay is pretty well written!! Animations are nice too!!

wizcas
  • 6 years ago • 

@mampee Varies the extent of harm is a very very cool idea! I'll take it into my consideration for the post-jam version. Thank you!

wizcas
  • 6 years ago • 

@Zeriver Sorry for the ridiculous difficulty settings :(. Guess what, I just played this level for 35 times and passed it for the first time since created…. I'll make a change in the post-jam version, at a real reasonable difficulty.

Toffie
 • 6 years ago • 

This looks super fun. Once I get on my actual computer (cuz I'm on a chromebook right now), I'm gonna play the heck outta this.

wizcas
  • 6 years ago • 

@Toffie Isn't the WebGL version supported on chromebook? I never had one… Good luck with the WuXing Rush and have fun! It's super difficult. See if you can clear the level or not. ;)

Toffie
 • 6 years ago • 

Oh, crap. You're right. lol

Toffie
 • 6 years ago • 

Also, wow. This is hard. :-O

wizcas
  • 6 years ago • 

@Toffie Sorry for the crazy design. I'm trying to improve it. Any advice is super welcome ;)

smbe19
 • 6 years ago • 

This game is really awesome! I was really bad at it but I still enjoyed it very much.

It is really hard, as you have to remember the different formulas and react so fast to the "enemies" arriving. After some time I just knew by hearth the order of potions I needed. And then everytime I would get a little bit further. I really enjoy thos kind of games where you have to try again and again and then after some time have the whole level memorized.

wizcas
  • 6 years ago • 

@smbe19 Thank you for playing and the feedback! I'm glad you like how this challenging game works. I'm making a post-jam version which improves the mechanics and level design. Hopefully you'll still find it interesting as the difficulty will be lowered some with more hints/indicators and better level design. ;) I'll make an announcement when the upgraded version released!

HuvaaKoodia
 • 6 years ago • 

Memorization I can live with, quick reaction times I can live with, but specific timing crosses the line. The tree bridge should work as a throwable potion just like the others. The moment it hits a wall the bridge grows next to the wall, always in the right position! Timing related issues -> gone!

A quick-time-event runner isn't the most original idea. Thematically it is a good fit though. I really like the often overlooked Chinese setting.

The pixel art is quite good, but the lack of a background does make it look rather dull. The music on the other hand does not work at all.

Solid effort. Polish and tweaking are needed.

O 4, G 8, A 1, G 3, O 3, T 8

wizcas
  • 6 years ago • 

Thank you @HuvaaKoodia for playing my game and the honest words! I think you just point out a quite critical issue - the really strict timing condition. I'll definitely take your advice in consideration in my on-going post-jam version, which will take big changes in controlling and mechnics.

Sorry for the music and background issue. I planned to make them better but time run out :( (because I went to the blizzard concert…) So I made the music in like 10 min. Hard to say I put much effort in it.

And the rating is rather fair in my perspective. So you can see I put a lot of time in art design and drawing :)

Plz look forward to my post-jam update, if you are still interested.

KorbohneD
 • 6 years ago • 

Nope sorry, that is way to fast for me.
I can't believe there will be a lot of players who will play this after reading the memorization stuff.
I mean picture it in your head. You wanna have a good time and then you read, that you have to remember 5 different combinations of stuff while reacting in time and pressing 5 buttons in a squenz.
No. Just no.
I like your art style, I think it conveys that asian feeling you wanted to carry over, but I can not say I like the gameplay. It is just too much. You have to give it to new players in low portions. One thing at a time. Not just throw them a big pile of responsibility.
I read your post a couple days ago, saying that you just beaten your own game. Thats a pretty good indicator for me, that it is way too hard.

automatonvx
 • 6 years ago • 

graphics are nice and the gameplay concept could be fun, but this is way too hard for me, I would start with combinations of just 2 ingredients and build up to this as the last level

wizcas
  • 6 years ago • 

@KorbohneD @automatonvx Thank you for your feedback! Sorry for the difficulty issue which I do realize now. I'm doing my best to re-design the mechanics for the post-jam version. In the new version the formular won't be as complex as math exam, and proper tutorials and guides will be provided. Your advices are super valuable to me!

HonestDan
 • 6 years ago • 

I quite liked the game, wizcas! It took some time to understand how the input is dealt with (that when you press a key it goes to the first slot, then next key is 2nd and so forth). Once I learned that, it did seem a little frustatring having to pause and look at the recipies every obstacle. However, I do think this gives the game a great level of depth, because it turns into a memory game, as well as a reaction / timing game. The visuals were nice, the looping audio unfortunately was a little harsh and too repetative, especially since I was spending a lot time paused checking out the the recipe list.

Lovely experience, was nice to play your game :D

wizcas
  • 6 years ago • 

Thank you so much for playing my game, @HonestDan ! I'm glad you had some fun and sorry for any bad experience. I've realized the memory issue which makes the playing experience not easy or smooth, and it IS a big problem for player accepting my game. So in my on-going post jam version the alchemy mechanics change a lot, say, the tree bridge finds its own growth path so timing of planting is not critical any more.

I'm planning to release some screenshot or gameplay demo soon, so keep an eye on if you are still interested! ;)

Jupiter_Hadley
 • 6 years ago • 

Nice graphics, very challenging game! I included it in my Alakajam #1 compilation video series, if you’d like to take a look. :) https://youtu.be/wEu1KZRTQq8

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