You play as an alchemist, that transforms herself into different monsters by drinking their souls. You can mix different monster souls for a better result.
This game was made specially for this jam in 48 hours of no sleep.
Controls:
Left Click - Attack
Right Click - Consume enemy soul into a potion
1,2,3,4 - Drink enemy potion
I - open/close inventory to craft better potions ( DONT PRESS ESC WHILE IN INVENTORY , CAUSE GAME WILL CLOSE. PRESS i (I).
Team:
1) Programmer - Timur Masyagutov
2) Artist - Dmitry Dubrovin https://lemon5ky.deviantart.com/
3) Game designer - Sergey Titov
4) Musician - Alexander Berdov
5) Assistant - Alex Shapkin
We used Unity, Photoshop, Fl Studio and a lot of coffee.
Wonderful Art!!! Really nice menus and character / enemy art! The music was good, but the sound effect I found a little unpleasant - especially the dying noise!! It was a shame that mixing potions in different combinations didn't reward specific combo-potions. Also using a mixed potion didn't seem to have much of a different effect than non mixed potion? maybe there should be more visual changes to show if I had more damage or something without realising. Also, a better indicator as to when I've recieved damage would have been great. Awesome effort, keep on jamming!
@HonestDan Yeah , we really wanted to make unique potions, but there were only 48 hours and that was our first jam.
As others have said, graphics are nice, music worked ok for a bit of tension, death sound is pretty unleasant. I liked the concept of turning enemies int potions to use their abilities, but found i was too busy trying to stay alive to think about it, and when i used it (for a speed boost) it didn't help me that much.
This is a really good entry overall.
The art is great, the concept neat and i also liked the BGM.
Some things hold this back from being great for me no doubt due to a lack of time but I'll mention them regardless. I think the movement sometimes lasts a bit longer than the buttons being pressed resulting in a bit of a floaty feel(Gravity setting in input?). Also it's tricky to tell when you will be hit/ will hit an enemy which might be fixed by tweaking collisionbox<>sprite sizes and seing what feels right. Some sketchy SFX have already been mentioned. I would also have gone for a couple animation frames even if that meant just half the enemies.
Mhm. I want to like it, but it lacks a little bit. It is not enough for me to warrant a play. Also the quack sounds is pretty annoying.
Graphics are ok, the range of the attack is too small and there is no response from or to the player. I want to feel the attack, not just see a enemy dispose into nothing.
The mechanic itself is pretty neat. I did not quite make out what mixing potions did, except giving mit a different ability with right click.
The characters and UI look great. I liked the progression in enemies and the simple differences in their AI. I feel this complements the ability to take over their form. I think you did well to incorporate the theme, It seems like you got pretty far with the potion mixing. The idea is strong, and you did very well with the time you had. Most of the criticisms I have have already been listed.
Graphics and audio are nice. I like the idea of capturing enemies power inside potions.
But For the gameplay part, I think you should work more on that part. I know in 48h it's hard and honnestly we usualy let that part at the end, but some small things can make the game more playable.
I would say:
But don't worry, for a first jam it's cool and it's still hard to know what you can do in 48h after some jams ;)
Super nice, loved the idea of mixing potion in an arena, quick and fast paced. Loved it!
Biggest positive: Art, really liked the mix of color.
Biggest Meh: The audio was funny but not up to par and it gets super annoying super fast
Biggest Negative: that splash screen color tho haha. Being serious, I did'nt really understood the potion mixing, I really liked the concept but I'm not sure how to do it right.
Cheers People!!
Nice idea and good art, the downsides for me were the unpleasant sound effects and the sudden difficulty spike when the big enemies appear (instant death when hit by those, it would be nice to have a bit of invulnerability after a hit). But overall I think this is a great entry considering the time limit, good job!
Great graphics, audio so-so. The potion mixing system works well and it is fun to try out different monster abilities. Not quite alchemy, but the spirit of mixing things and experimenting is there.
The main issues for me are the controls and lack of physicality. The character spins instantly to face the cursor and moves with constant speed, no acceleration or deceleration. There is a delay between releasing a key and stopping, but that is an input problem of its own. There is no weight to the movement; it doesn't feel human (elf?)
The same anemia has befallen the combat abilities. There is no buildup to attacks, no sound effects, no hit particles. Most of the time is spent on combat so I would have liked to see some juiciness.
You seemed to have concentrated on content over polish though, and I can understand that (did the very same thing myself!) Good entry overall.
O 7, G 10, A 5, G 5, O 8, T 8
@HuvaaKoodia Thank you for the feedback dude, we will try to improve gamedesign for the next jam
Great graphics! I included it in my compilation video series of all of the games entered in the Alakajam #1, if you’d like to take a look. :) https://youtu.be/QBXJYhpSjpA
There could be an error when you launch a game , but don`t pay attention , the game will launch