Alchemighetti is a "Hot Potato" style game where you need to juggle a ton of potions around. Match the different potion types to make a larger potion. Once your potion is big enough, you can create a "Super'Splosion to gain tons of points. This also allows you to get some "SuperBonus" points. Once you have 4 SuperBonus points, the SuperBonus begins. For a short amount of time, potions are worth huge amounts of points and getting a Super'Splosion during this time will get H U G E amounts of points! Try and get the highest score possible!
Play Here: https://sniperninja564.itch.io/alchemighetti
525 points. I expected a much more hectic experience based on the name, description and image. In my head Fruit Ninja and Breakout had a baby, it graduated top of the class and become a world reknown performance artist! Yeah, no.
Here's how this plays:
Not interesting. Here's what I would change:
In conclusion: good idea, design needs rethinking.
O 5, G 5, A 5, G 5, O 8, T 3
Nice mechanik, buts gets very frustrating.
You have 4 ingredients if any touch each other, you can start from anew. You also have no real control over the potions when flinging them to the side. Way to easily another potion can come in and just fuck you up.
But those guys above pretty much sai enough on that part.
For me it was just a nice "arcade-feeling" change from the other games.
I find the idea of bouncing/merging potions around very fun, and really enjoyed my SuperBonus :D
On the other hand, I find the game could use some tweaks to be focused more on reflexes/skill than luck. Because unfortunately the game is mostly about luck right now:
With some bad luck, here's what a typical session can look like:
That's too bad because there's a lot of potential in the gameplay, and with some changes made to add risks vs. rewards factors this could be a really hectic arcade game with a long learning curve.
While I have mixed feelings about the background (I get the retro intent but it does not completely work to me), the pixel art for potions is great, the UI is good, and I appreciate the effort put into the cool main menu. The sounds are alright but could have used some tweaks to make all SFX volumes match.
Despite the unfulfilled potential it's still a cool game, and bouncing potions around is pretty fun. I'd love to play a tweaked post-jam version!
Nice little game, but I think it would be funnier with more potions and slower movement, it would help planning the movements instead of patiently waiting a color that matches the one that you are keeping. The "super potion" system was great, with some tweaks this could be a great experience. Good job.