Alchemighetti is a "Hot Potato" style game where you need to juggle a ton of potions around. Match the different potion types to make a larger potion. Once your potion is big enough, you can create a "Super'Splosion to gain tons of points. This also allows you to get some "SuperBonus" points. Once you have 4 SuperBonus points, the SuperBonus begins. For a short amount of time, potions are worth huge amounts of points and getting a Super'Splosion during this time will get H U G E amounts of points! Try and get the highest score possible!

Play Here:

Voting results


This game entered in the Solo competition (36 entries).

Comments (11)

 • 3 years ago • 

Just very fun game.

 • 3 years ago • 

YEah, it IS fun just to juggle the potions , but it`s too hard to get score. If i could mix potions of 2 different colors it would be more fun for me

 • 3 years ago • 

Bouncy sound is great btw

 • 3 years ago • 

525 points. I expected a much more hectic experience based on the name, description and image. In my head Fruit Ninja and Breakout had a baby, it graduated top of the class and become a world reknown performance artist! Yeah, no.

Here's how this plays:

  • Bounce a potion to the top of the screen.
  • Wait until another potion of the same type comes up
  • Join them up
  • Repeat until SuperBonus
  • Don't forget to rinse

Not interesting. Here's what I would change:

  • Less gravity. Allows keeping more potions in air at the same time.
  • Combining different potion types. Each potion can have up to two colors, only the third color breaks the potion.
  • Potions come in waves. Sometimes you get three at a time, other times 5 randomly within 4 seconds, a bit of variety to the spawning would go a long way.
  • More control to bouncing. How 'bout drawing a line intersecting a potion causes it to fly in the direction of the line, at a speed relative to the length of the line. Basically what Fruit Ninja does, without the sword. Would work on touch devices too.

In conclusion: good idea, design needs rethinking.

O 5, G 5, A 5, G 5, O 8, T 3

  • 3 years ago • 

Thanks for the feedback!

 • 3 years ago • 

Nice mechanik, buts gets very frustrating.
You have 4 ingredients if any touch each other, you can start from anew. You also have no real control over the potions when flinging them to the side. Way to easily another potion can come in and just fuck you up.
But those guys above pretty much sai enough on that part.
For me it was just a nice "arcade-feeling" change from the other games.

 • 3 years ago • 

Good job!

 • 3 years ago • 


I find the idea of bouncing/merging potions around very fun, and really enjoyed my SuperBonus :D

On the other hand, I find the game could use some tweaks to be focused more on reflexes/skill than luck. Because unfortunately the game is mostly about luck right now:

  • The fact that all potions seem to be attracted towards the center make it impossible to try and prepare 2 potions of different colors at the same time ;
  • The fact that potions are thrown with a long delay in between means that we never have a reason to choose a color over another. It's just a matter of picking the first color available, then holding the position until the same color arrives.

With some bad luck, here's what a typical session can look like:

That's too bad because there's a lot of potential in the gameplay, and with some changes made to add risks vs. rewards factors this could be a really hectic arcade game with a long learning curve.

While I have mixed feelings about the background (I get the retro intent but it does not completely work to me), the pixel art for potions is great, the UI is good, and I appreciate the effort put into the cool main menu. The sounds are alright but could have used some tweaks to make all SFX volumes match.

Despite the unfulfilled potential it's still a cool game, and bouncing potions around is pretty fun. I'd love to play a tweaked post-jam version!

 • 3 years ago • 

I got 50 points. I think the time for each session s a bit too long. It would be great that the pad bounce in both direction so I can use it as a shield to portect big potion from incoming new smaller potions.

 • 3 years ago • 

Nice little game, but I think it would be funnier with more potions and slower movement, it would help planning the movements instead of patiently waiting a color that matches the one that you are keeping. The "super potion" system was great, with some tweaks this could be a great experience. Good job.

 • 3 years ago • 

Nice graphics, fun game! I included it in my Alakajam #1 compilation video series, if you’d like to take a look. :)

Login to comment


A "Hot Potato" styled game where you can juggle potions to create bigger ones to gain points!