Collect powerups and escape the labyrinth
A 2D platformer where you play as an explorer trying to escape the dark labyrinth. Collect items and powerups to aid your escape.
This was made for the 18th Alakajam
The theme was Labyrinth
WASD or arrows to move
Space can also be used to jump
Esc to quit the game
I used python and pygame to make this game.
Great little platformer. Tight controls, no bugs that I could find.
The levels are a bit… labyrinthine. But I can hardly blame you for that, given the theme ;) Overall, it's pretty easy. I made it to the end without dying once, and I'm not at all good at platformers.
The graphics are simple but effective, and the character is pretty cute for an 8x10 sprite. The music got a bit on my nerves after a while.
FWIW, running from source worked perfectly on Arch Linux with the latest versions of pygame and moderngl installed.
@thomastc Thanks for the feedback. I really need to work on composing music and making sound effects. I am glad the source worked, I was quite worried about the game returning errors on other devices.
Good platforming mechanics, double-jump powerup is a little cliche but who cares. Art is clean and levels certainly feel like a labyrinth.
The spikes are basically just scarier dead ends, I didn't die once and I think it's nearly impossible to accidentally hit them. I think that maybe the game is missing the "challenge" or some skill that the player can exercise. It plays more like an exploration experience than a game because of this. A few ideas come to mind to spice it up a little - adding more spikes along the path that the player has to precisely jump over, adding some kind of moving enemy (could be moving spikes, goomba-like enemies that you have to avoid, etc), or even adding some kind of time limit to rooms to force the player to explore and then remember the correct path.
Overall the game feels polished and would be a great base for future development. Great work!
@Baconinvader I appreciate the feedback. Most if not everyone beat the game without dying. So an increase in level difficulty is needed.
@mcorr Thanks for the nice comments. I think I could have made some more engaing platforming sections to inccrease the difficult of the level. A timer is also a really good idea so I will definately get to adding that after the jam.