short action-adventure dungeon delving in a labyrinth. Find the blue crystal. Be the hero
Explore the labyrinth of the light blue diamond
There's secret door and passages, Monsters and great music (credit to: BitBert)
This is a submission for Alakajam 18th
The theme was Labyrinth
Instructions:
There's two exe, Labyrinthofthebluediamond1-2AKJNoMusic is the submission for AKJ without the music loop.
WASD or arrows to move
Left-Click to attack. the weapon will always aim to your cursor
alt+q to force quit the game
Software used:
Godot 4.1
Asesprite
If i develop more on this project I would add:
light system
weapon level system
more levels
There's two exe, Labyrinthofthebluediamond1-2AKJNoMusic is the submission for AKJ without the music loop.
@thomastc I uploaded a linux build but no idea if it's working <3 Keep me up to date
@Okapi_Dev yeah the combat is really a crude version of what I wanted but i'm glad how it worked out for the jam. Thanks for the nice words :)
Linux build works perfectly, thank you! It prints lots of errors but they don't seem to do any harm.
Neat little game. It doesn't really feel like a labyrinth, more like a castle, but a very lived-in one thanks to all the furniture and other little decorations. I didn't find the crystal but I did slay some bats. Combat isn't really interesting though, apart from the fact that I'm no good at it :)
It would be nice if the rooms you'd explored remained visible. Now they seem to be reloaded from scratch each time, except for the enemies, which also makes it very easy to replenish HP.
@thomastc I was able to try on the latest ubuntu distro. I wasn't able to get any error to show up.
I wanted the feel to be a labyrinth with a castle vibe with lots of repeating furniture and hidden passageway. So I guess this was a success for me :).
Combat is really a light version of what I wanted but thanks for the comment, I will try to get something more tight next time.
Your last comment just blew my mind with way too many ideas. Thanks!
Cool game, I like the dungeon crawler vibe. It's hard to keep track of where you are and where you've been, so either keeping rooms visible like thomas mentioned or maybe even a minimap of discovered rooms would add to the exploratory feel. Unfortunately both my runs ended because I glitched into a wall when I went through a door. Honestly I've seen a couple comments mention the combat feeling clunky but I didn't mind it at all - the only feedback I'd give in that regard is that it felt too hard to die because of the abundance of hearts. Great work!
Yeah, like Baconinvader said, it's easy to get stuck when you don't walk straight in the middle of the door and it teleports you inside a collider. Because of that I had to be very careful instead of running around freely. Other than that it was a nice first Godot project for sure!
Biggest issue apart from the door glitch was that the enemies started moving before you walked in to the room, so they would wait at the door.
I'll have to come back and try the one with music some later time. Maybe I'll manage to finish it :)
Had a good bit of fun with this game even though it was fairly basic. Combat was pretty clunky but I got used to it in the end, and I liked the door mechanic. Unfortunately I wasn't able to find the end and ended up getting stuck in a wall, but I think this game has a good amount of potential if it was worked on further.