Nile River

River management planning

The Pharaoh has demanded all cities to be connected to one river. However the gods of the rivers are in constant debate, so they can not touch the same position. (however they can cross diagonally via bridges)

Connect the new cities to the river sources before the source overflows. You can only connect neighbours.

Controls

  • Left Click to spawn/place connection
  • Right Click to cancel building a connection
  • M&U Mute&Umute audio

Normally I join Alakajams in a bigger group, but this time I went completely solo. Thus the very basic graphics. Had some other things to do on the weekend, so gameplay might be a bit buggy in some places and som QoL features are missing.

Credits:
Coding, Audio, Playtesting - Laguna

Voting results

Overall
6th
50%
6.667
Graphics
8th
70%
5.167
Audio
1st
7.500
Gameplay
7th
60%
6.500
Originality
2nd
10%
7.833
Theme
2nd
10%
8.333

This game entered in the Solo competition (10 entries).

Comments (6)

Juutis
 • 1 year ago • 

Simple yet cool idea and execution is nice. I think I broke your game, though:

I guess I ran out of room for more cities. 😅

no place for secondary hub found
Uncaught RuntimeError: null function or function signature mismatch
    at Grid::createSecondaryHub() (Alakajam17.wasm:0xaa3b)
    at Grid::doUpdate(float) (Alakajam17.wasm:0xb620)
    at jt::GameObject::update(float) (Alakajam17.wasm:0x2952e)
Laguna
  • 1 year ago • 

Congratulations on breaking the game! :)

I did not have a lot of time during the jam, so I had to cut some corner with the error handling. :s

M2tias
 • 1 year ago • 

Nice game. At first it feels trivial but it gets interesting pretty fast. Too bad there's no way of recovering if you make a mistake. I didn't know about the bridges while playing, maybe saving some bridge places for each color could help.
Music was great! Fit the game perfectly.
Too bad the game doesn't show the runtime after losing. You should make an update, I'd love to see this in a tournament :)

Baconinvader
 • 1 year ago • 

Simple little game but it works quite well. Having to manage all the rivers gets enjoyable chaotic given enough time. I do wonder how different the game would be if branches weren't allowed though.

thomastc
 • 1 year ago • 

I'm getting strong Mini Metro vibes here. The music has a good Egyptian sound to it. The sounds are simple but effective. And so are the graphics; it's amazing what you can achieve with a gradient and some noise.

The game starts out relaxed, but ramps up quickly to frantic. One strategy I found was to have many diagonal pieces, so that you have ample opportunity for crossing.

A minor gripe is that the "impatience bars" don't always clearly show what river they belong to. Maybe using the same colour as the river would help. Another minor gripe is that the some cities look very similar to the grid dots that appear on hover (great feature, by the way).

Pity it doesn't show your score at the end. If you added that, this could be a great tournament game.

Laguna
  • 1 year ago • 

Thank you for the kind words :)
@M2tias and @thomastc: I will definitely prepare a post-jam version with a score. Count me in for the next Tournament :)

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Laguna

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