Doodle jump type platformer but island themed and a focus on speed running
Doodle jump inspired platformer with an island theme and a focus on speed running!! It is my first every game jam and second ever game. Made with pygame.
Fun platformer, some of those bonus coconuts were very hard to get :-D
I had some minor glitches, including the limited "depth" of the water.
Speaking of which, I liked the idea of the water actually adding to the "buoyancy" of the jumps, rather that simply acting as a timer.
The voice-acting was a fun detail as well.
Congratulations of completing your first game jam!
Heya,
I was playing your game on my stream today
https://www.twitch.tv/videos/1591765903?t=1h6m48s
Like, Laguna, I was really impressed by the spoken tutorial! That is really great. However, it was a little bit tooo low and I was not sure how to fix that.
The jump mechanic went well, Im just not good at jumping. And often drowned. Facing death however made me panic and not good at coordinating my jumps, resulting in more deaths.. xD
My minor issues on stream where, that onscreen froze the game when I won/lost a run even though I could keep playing. When I restarted the game, however, I could play again.
Also, congratulations on your first game jam and second game!
Really well executed!
thanks for the comment! yes I realize that after playing the game so much I got pretty good at it and I need to realize I need to make it easier for people for have never seen the game before. next time I'll amle sure to add a slider and make the water slower. I have an idea on why the game froze when you died because of the way it was terribly coded haha. Always gotta improve!
very thoughtful comments. I really appreciate it.
You tagged it with Windows, but since it's pygame, I could run it on Linux too (using pygame 2.1.2). The Google Drive link doesn't work for me, by the way (Page Not Found).
Interesting idea to have spoken text directly from the developer! But it was a bit too quiet to be clearly understandable, and sometimes the speech would overlap and talk over itself.
I can't say much about the gameplay because I suck at these kinds of games, and my left hand (WASD) isn't nearly as dextrous as my right (arrow keys). In your next game, maybe you could support both. But from the few coconuts I collected, it seems to work well. One problem is that you can't get back down through a platform, which will block you if you miss a coconut – I would have expected S (or down arrow) to take care of that. Not sure if this is on purpose.
Still, from what I've seen, it works well, the controls are snappy and responsive and there are no glitches that I've seen. Good job!
Oh cool! I didn't realise the executable worked for linux as well! Good to know for the future. Yes Unfortunately I didn't have enough time to add the drop down through platforms but I did want it to work. In furture I will add arrow keys as well. I normally use WASD for movement so i didn't think about it.
I think the game is too hard to be honest. especially for a game jam game. I have learned a lot from this experience and thank you very much for your comment. I'll take it to heart!
PS yeah the I implimented the sounds was terrible ahaha. I think I know what is causing the problem but my code is terribly done xD I need more experience which is exactly what this jam has given me!!!
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I LOVE the idea of the tutorial and the voice acting in general. So well done! Also the menu art is great!
The controls feel direct and responsive and having multiple levels in a gamejam is a great achievement. I really enjoyed playing the game.
There were some minor glitches which (if improved) could really lift the game to the next level.
Unfortunately the music stopped after some time and I had some minor physics glitches. E.g. when touching a breaking block from the side, it repeatedly happened that the block pulled the player character down through the platform it was currently standing on. Could perhaps be fixed, if you just disable the physics for that block and move the sprite down. And as a final glitch, it seems that the water only has the height of one screen, so as it moves up and the player falls down, you "drop out" of the bottom of the water.
Other than that, solid entry, congratulations!