Find the key and exit the cave!

I am severely inexperienced with art and level design, so that took up more than 3/4th of the time, leaving little room to add in various features (even if I had the time, I don't think I would have added anything special, since I don't usually get innovative ideas).

All I'm happy about is that I got to do some crappy art which I had been wanting to do, and that I learnt to use tilemaps.

Either way, it was a fun experience. I'm looking forward to the next jam!

Voting results


This game entered in the Solo competition (14 entries).

Comments (6)

 • 2 years ago • 

Control and hit detection was a little iffy. I could sometimes move diagonally and sometimes not, and I was stuck at a corner at times. The spikes are very unforgiving and I died many times. The graphics are cute though!

 • 2 years ago • 

A nice little maze to explore. Some cute contextual text explaining the things you find around the caves.
It was nice learning my way around the maze. I love all the little things to find, and the design of the cave tiles is really pretty.

The spike area was very punishing as it reset the player back to the start position, which was a long way away. That might not be so bad, but the collision masks for the player and spikes weren't always clear, so I ended up accidentally bumping into spikes a lot, which was frustrating.

Some more story content would be really nice, given that you had the functionality to show text, using it to create a more immersive world would have been really good.

Overall, good job on making a really expansive map and implementing some neat lock & key level design.

 • 2 years ago • 

I like games like this: short and sweet. The textures and color scheme fit in well with the overall mood of the game. The smaller spike maze was challenging but fun; the larger one was too difficult, as others here have mentioned. Overall, it's really not bad for a game made in a weekend. It has a lot of potential.

 • 2 years ago • 

Go you for making a game and learning stuff in the process! I see you used Phaser; refreshing to have a game that loads instantly and runs smoothly in the browser (looking at you, Unity).

It seemed like a walking simulator until I encountered the spikes, where I kept dying because the hitbox on the character is bigger than the character itself. This felt unfair and I kept having to start from the beginning, so eventually I gave up. A pity, because I would love to discover what's behind those locked doors.

Unfortunately the controls are a bit buggy. While going up, if I tap left or right, I start going diagonally but won't stop going diagonally even if I release the left or right button. But while going left or right, tapping up or down does nothing.

 • 2 years ago • 

The movement was a bit crappy and the hitboxes are too big. I reached one exit and one key quickly and i didn't realize that there was one more exit (and also one more key i didn't find?). also i would have loved an ending scene or just being able to explore the rest after reaching the exit.
still a solid entry!

 • 2 years ago • 

A simple little game, but it's quite frustrating due to the hitboxes. Usually in these kinda of 2.5 games only the bottom half or so of the player is actually part of the hitbox. I actually ended up finding this game kind of hard to beat because of it. Still, a good attempt and I liked all the little text interactions.

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