Use echo-location to eat all the flies in the cave
Sonyk is a hungry hungry cave bat. Using echo-location, she can sense where flies are, and even tell apart normal cave walls and deadly thorns.
Your echo-location indicators mean:
Controls: arrow keys or WASD. R for restart
*Note: Due to a bug in the collisions of flies with walls, our original submission is practically unbeatable. This is fixed in the post-compo version, which also has a better background, snappier movement and some other minor bug fixes.
To qualify for a high score, play the post-competition version."
A wonderful take on the theme, very original idea. I love the limited field of vision with the information coming through the echolocation indicators instead. The flapping sounds are very atmospheric. Graphical style is very stylish.
It's incredibly difficult both in the original and the post-jam version - I think this mostly comes from it being difficult to gauge how fast you are moving vertically, with gravity constantly changing that. I think it could perhaps be made a little more forgiving in that regard, perhaps with a floaty movement system but no gravity, or a clearer indicator as to how fast you're moving.
The walls with thorns causing instant death also lends itself to making it really difficult.
I'd love to see this expanded - having difficulty slowly ramp up with different areas and different creatures to eat would be really cool.
I agree with alyphen's comment. Overall it's a neat idea, but a less-than-ideal execution.
Good sound effects, nice animations, interesting concept. I felt a bit claustrophobic, but I guess that's part of the experience. Even so, I wish I had a wider view radius. That would make the game much more playable. Anyway, given the time constraints, I think you did a good job.
As mentioned by others, this game was quite the challenge, especially the jam one. Nonetheless, I found myself learning a lot and eventually feeling really accomplished as I manuevered my bat and mastered its movement (moreso in the post-jam version). This also has one of the greatest interpretations of theme, very cool. I was so close to collecting all the flies, but the last few eluded me. I will attempt again at another time. Again, super well done overall!
A very clever take on the theme, and well executed! As usual with skill-based games, I'm not good enough to beat it (or don't have the patience to git gud), but I ate 12 flies after a few attempts (post-compo version). I had no trouble finding more flies at this stage, but I imagine it gets really frustrating to find the last few.
I like how the echolocation doesn't just tell you where a fly is, but also roughly how far away it is, by the size and intermittency of the blip. It's probably more of an implementation accident, but a happy one nonetheless :)
I also like the flapping bat animation. It feels very plastic. But thanks for making the hitbox not include the wings!
Nice twist on the one-button game (now with three buttons)!
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It's interesting that you also used the idea of echo location with a hungry bat (while you've executed it much better than me haha). The game mechanics is solid but it was a bit hard for me. I played the original version and got 5 flies.