Simple game made for Alakajam 10 (Chosen Theme: Ships). Travel from port to port, delivering cargo and shooting other ships. This one was a bit of a rush to finish and it's a shame it didn't get the final layer of programming polish. We hope you enjoy it though. Feedback is appreciated
version 1.1.0 fixes a 5 character bug that makes the game unplayable by crashing when you pick up cargo
It was pretty fun to sail around, getting more and more firepower as the upgrades proceeded. It's a pretty solid base game for further expansion, with for instance, coastal bombardment being a possible next step.
I had an interesting bug, where after restarting (accidentially) the game with Q, the game remembered my previous upgrade levels, but not the upgrades themselves. So I coudn't buy the sail and cannon upgrades I bought in the previous games, but they were still missing from the new ship out on the map.
I agree with the previous comment that this is a great core for a game. Unfortunately in its current state there's not that much stuff to do. I only had 1-2 enemy ships per game and sometimes they seemed to disappear somewhere without me intervening at all. I would've wanted to put all that firepower to the test on my fully loaded ship. :)
One thing I noticed about the core mechanics that was a bit awkward in my mind: the side cannons shoot 90 degrees to the side even when you're cruising at full speed. It would feel more natural if the cannon balls actually gained some of the boat's momentum.
And lastly, excellent music! I really enjoyed it!
Pretty good entry!
There are many cool features:
What I would improve:
This is a pretty impressive entry in terms of programming, with a full upgrade system, AI, missions, an intuitive minimap etc. It played well overall so nice job, and the upgrades were quite satisfying. It wasn't too hard to escape the enemy though especially after trapping him in a lagoon hehehe
The lack of combat in practice, and what Juutis already mentioned ie. cannon balls not carrying the ship speed are the main issues to me. It's a shame because it feels like with a couple more hours put into the game (eg. spawning more and more powerful enemies with each accomplished mission) they could have been very well fixed, making it a much more balanced and challenging experience.