Powder and Sails

Travel and seas and shoot ships!

Simple game made for Alakajam 10 (Chosen Theme: Ships). Travel from port to port, delivering cargo and shooting other ships. This one was a bit of a rush to finish and it's a shame it didn't get the final layer of programming polish. We hope you enjoy it though. Feedback is appreciated

version 1.1.0 fixes a 5 character bug that makes the game unplayable by crashing when you pick up cargo

Voting results

Overall
8th
70%
4.667
Graphics
8th
70%
5.167
Audio
4th
30%
6.500
Gameplay
6th
50%
4.833
Originality
7th
60%
4.833
Single Theme
8th
70%
5.667

This game entered in the Team competition (10 entries).

Comments (8)

Juutis
 • 4 years ago • 

This looked promising with ship upgrades and all, but for me the game crashes with a fatal error every time I try to pick up cargo from an island. 😫

Somnium
 • 4 years ago • 

I also get a "Failed to execute script game" when trying to pick up cargo.

Baconinvader
  • 4 years ago • 

@Juutis @Somnium very sorry about that! It should work now if you wanna play

Somnium
 • 4 years ago • 

Sure thing!
It was pretty fun to sail around, getting more and more firepower as the upgrades proceeded. It's a pretty solid base game for further expansion, with for instance, coastal bombardment being a possible next step.

I had an interesting bug, where after restarting (accidentially) the game with Q, the game remembered my previous upgrade levels, but not the upgrades themselves. So I coudn't buy the sail and cannon upgrades I bought in the previous games, but they were still missing from the new ship out on the map.

Juutis
 • 4 years ago • 

I agree with the previous comment that this is a great core for a game. Unfortunately in its current state there's not that much stuff to do. I only had 1-2 enemy ships per game and sometimes they seemed to disappear somewhere without me intervening at all. I would've wanted to put all that firepower to the test on my fully loaded ship. :)

One thing I noticed about the core mechanics that was a bit awkward in my mind: the side cannons shoot 90 degrees to the side even when you're cruising at full speed. It would feel more natural if the cannon balls actually gained some of the boat's momentum.

And lastly, excellent music! I really enjoyed it!

DictorDro
 • 4 years ago • 

Pretty good entry!
There are many cool features:

  • ships: convinient control, and the thing you can shoot while moving - cool!
  • map: usuful thing to navigate
  • upgrade system: simple and useful
  • cargo delivering: nice feature to earn some money
    And visuals are good, as well as audio

What I would improve:

  • more action: enemies, obstacles, fights
  • smarter enemies

Good job!

Wan
 • 4 years ago • 

This is a pretty impressive entry in terms of programming, with a full upgrade system, AI, missions, an intuitive minimap etc. It played well overall so nice job, and the upgrades were quite satisfying. It wasn't too hard to escape the enemy though especially after trapping him in a lagoon hehehe

The lack of combat in practice, and what Juutis already mentioned ie. cannon balls not carrying the ship speed are the main issues to me. It's a shame because it feels like with a couple more hours put into the game (eg. spawning more and more powerful enemies with each accomplished mission) they could have been very well fixed, making it a much more balanced and challenging experience.

Baconinvader
  • 4 years ago • 

@Wan @Juutis Thanks for the feedback. It's interesting you mention the cannonball speed thing since they actually used to be affected by the boat movement, but I judged it as not fun to play. Guess I got that one wrong lmao

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Baconinvader

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