Posts

Px Editor - A Pixel Art Animation Tool 3

DaFluffyPotato • 6 years ago on November Challenge 2018 entry  Px Editor

I finished Px Editor! I accidentally already completed the challenge since I was posting about my website on reddit which resulted in some sales/donations, so I decided to make Px Editor free, but allow donations!

UPDATE: Px Editor just completed the November Challenge on its own. Somebody already donated $3. :D

https://cmlsc.itch.io/px-editor

Pyramid Peril - Post-Jam version 0

HuvaaKoodia • 6 years ago on 4th Alakajam! entry  Pyramid Peril

First free weekend since the jam ended, how did I use it?

I used it well!

Many small improvements and one new feature (the cat statues); final polish, you could say.

Taken that the project did pretty well in the polls, a post-jam version was certainly needed. Having promised it multiple times during the jam, as always, was a factor too.

Try it here

Quote of the day
"Now I'm satisfied!"
-- Team member 2

Alakajam now has a Discord server! 0

Wan • 6 years ago 

Today's a big day, as the community just launched its official Discord server!

The decision was taken after debating it thoroughly among the team and community regulars: while we love our current chat hosted on IRC, we also felt it was needed to have a place on Discord, as a lot of gamedev enthusiasts are using it. From now on we'll be supporting both services, with bridges between them thanks to the discord-irc bot.

We hope to see you there!
 

Click this invite to join the server

I am NOT going to make ANY money off my game...... 6

duel_05 • 6 years ago on November Challenge 2018 

I know I am not going to make any money off my game. I am just doing for the LOLs.
I have a cool idea for a modding system using web services and guids. It is going to be great.

You will enter a guid, and it will go to a web service to see if a mod is out there connected to the guid you used. Then it will download it into your game and you have a mod!

November Break 1

SnowFox • 6 years ago 

As a beginning developer, the idea that I could market anything I have created is utterly ludicrus to me. It's not that I have anything against marketing, but rather I don't feel comfortable marketing any of my projects.

They're all kinda crap, and I know it. Fun, sure, but not worth a penny in my opinion. That's probably my pride talking right there, but it's a feeling I can't quite get over.

So, I won't be taking on this November challenge. Maybe next time.

Mean time, I intend to take a break for coding as Nanowrimo has started up again, and I plan to take the challenge. I'm a huge fan of games with great stories, so I feel that this will be great practice.

Good luck to everyone taking on the November challenge, and make that sweet sweet lettuce.

I'm Making a Shooter.... 1

duel_05 • 6 years ago on November Challenge 2018 

So, I am making probably the most common game genre in the world……a shooter! But I am going to make the strangest, most OP weapons and enemies that can possibly pop in my head!
I am starting out by making a boss that I have been dreaming of making for months now…. The Swarm! I am not going to tell what The Swarm is, because it's going to be a surprise!
Ya, so I am just having fun, making a game! Good Luck!

I dont know if it counts but i have scheduled release date of my latest game Jim is Moving Out! With catch... 1

Tbohdan • 6 years ago on November Challenge 2018 entry  Jim is Moving Out!

Im working on it for more than year. But im really not sure if i will manage to pull it out on time. Game should be ready 23th november. But then it all depends on nintendo and their internal check (yeah game will be released on Nintendo Switch). So im not sure if i will make it :( But its scheduled! But there is high probability Steam version will make it for november release

Anyway at least i can show you some footage and screenshots… if I will not make it, i will pull out game from challenge.

screenshots:
https://imgur.com/a/l5Y44Wk

some aplha footage:
https://www.youtube.com/watch?v=3N0Vv2RP5ig

btw game came out from Ludum Dare (in which it won gold medal for theme). Jam version is still available for free. check entry for links :)

I'm In! 0

DaFluffyPotato • 6 years ago on November Challenge 2018 

I will be participating in the November Challenge. I'll continue development of my pixel art tool and hopefully get it released. :D

It's based on my old pixel art tool:

I've still got a lot of stuff to do to catch up to my old tool. Hopefully I'll get it to a good state in November though. The planned price is $4.99 (basically a cheaper Aseprite alternative). Since it's the pixel art tool I use, so it'll receive updates in the future.

Tombstone Boo! Publicly Released 0

TimBeaudet • 6 years ago on 4th Alakajam! entry  Tombstone Boo!

Hello Alakajammers!

I've finished polishing up the game and released the spooktacular game for FREE on itch.io checkout the game trailer and give it a quick play, what score can you manage? I've got a 2440! Can you?

If anyone has the patience to try, does the authorization with your itch.io account work? (no need to donate unless you really wish to, doing so gives a thank-you sign)

November Challenge accepted! 4

thomastc • 6 years ago on November Challenge 2018 

I have been working on and off on turning my award-winning AKJ 2 entry, Misty Isles, into a full-fledged mobile release. The idea is to make it about the journey of Odysseus, following the story of the Odyssey but making the characters a bit more colourful.

It still needs a fair amount of work: more levels, character art, dialogue, sound, music, and some more mechanics to keep it interesting. But it should all be doable in a month if I put my mind to it, and approach it game jam style: "don't think, just do it".

Oh, if anyone has a good idea for a title ("Misty Isles" is a bit boring), please let me know!