I have just added collectibles to my game. It was a bit harder than I thought it would be because I'm used to thinking in terms of monolithic engines that handle everything for you.
I… I honestly don't know what to do now. Some feedback right now would be really helpful, and while the with instructions for building is available, I doubt most people will actually do it so I made a test build and published it =>
Super happy with how it's turning out. Tommorow will just be tweaks and maybe a few new features.
this gif is faster than I thought
So ah, everything but the voiceovers… Something for tomorrow then, eh! No pressure.
Should be able to put in some other sounds too. What did the rules say about third party assests again? I'll look into it with fresh eyes.
Cheers.
My game is going fine. I think i wll finish him until the deadline.
Day one over! I've had a few interruptions but that didn't hurt my jam too much. I'm happy with my progress.
Really looking forward to what I can do with this tomorrow. Low budget Life is Strange meets Harry Potter? You bet!
Anyways, I want this to be a relaxed weekend and not force myself. It's about the fun, remember.
I've got some enemies in and the game start and end flow.
Any thoughts on the instructions?
good thing I saved
hahahaha
As the title states, a few things got done. The code needed some further wrangling to support random levels and I did dable in lighting effects just cause.
The gifs are getting smaller and choppier by the hour
I'll finally get to the writing and voice acting now. They'll do much more for the mood than any graphics I can muster, that's for sure.