Posts

I've finished! 1

DaFluffyPotato • 5 years ago on 6th Alakajam! entry  Bouncy Shots

I was only able to put about 8 hours into development because my weekand has been (and still is) super busy. I'm pretty happy with how my game turned out though!

Play it here.

I'm almost done. 0

DaFluffyPotato • 5 years ago on 6th Alakajam! entry  Bouncy Shots

It looks like I'll have put in about 8 hours by the time I finish. It's turning out better than I expected though.

Making something simple... 1

DaFluffyPotato • 5 years ago on 6th Alakajam! entry  Bouncy Shots

I didn't have long to work, so I decided to make something simple.

I plan on polishing it as much as I can within the time frame though.

I think I'm in? 2

DaFluffyPotato • 5 years ago on 6th Alakajam! entry  Bouncy Shots

This'll be game jam #15 for me if I'm able to participate. I'll be pretty busy during the weekend, so hopefully I can pull another Spike Dungeon.

Here's what I'm using:

Good luck everyone!

Spellcaster's Forest Development Timelapse 0

Submitted! 1

DaFluffyPotato • 6 years ago on 5th Alakajam! entry  Spellcaster's Forest

Check out Spellcaster's Forest!

Featuring the mighty Jamician as the final boss! (not the boss featured in the gifs)

I've finished most of the game... So tired. 1

I nuked myself. 1

A text box and damage indicators! 1

DaFluffyPotato • 6 years ago on 5th Alakajam! 

Now I just gotta make a bunch of spells, actual enemies, and bosses.
I'll be streaming again in an hour or 2.

End of day 1: Spellcasting and Enemies! 0

DaFluffyPotato • 6 years ago on 5th Alakajam! 

The combat uses a mouse based system where you quickly draw patterns to attack. The most simple of which is called "Wind Slash". It's just a simple line down and to the left.

I'll probably be streaming more dev around 11AM EST (16:00 UTC) tomorrow. Drop by if you can! :D