Posts

Things I want to add to my game. 0

Beebster • 4 months ago on 21st Alakajam! entry  Alakazam 21

As we all know 48 hours is really not enough time to create a finished game. We can make a loose outline and put some graphics on the screen but ultimately if your idea is good then there will be a lot of work to do.

I think I am going to continue building this game. I am going to add a few things as are depicted in the list below:

  1. Update the High Score Screen:
    Fix the High Score handler to display your last five scores in order.
    I am thinking about writing a little server client handler to store everyones score and then show the high scores of everyone.

  2. Start Screen
    Update the Start Screen where you can enter a player name.

  3. Add Bonus Ups

  4. Change ball to add a multiplier

  5. Add different sized balls

Finally, where is a good place to upload images so I can post some images of the game?

Quick After-Action Report Before I Down A Monster Zero and Do Other Things. 0

Soul • 4 months ago on 21st Alakajam! entry  March


  • Tripped over Godot's Light2D node limit of 16. Ended up just using textures additively blended instead
    • Need to write a simple 2d light system in Love2D/SDL/Raylib to understand the challenges involved and experiment. I've created a bunch of games in the dark at this point and likely will again in the future.
  • Doing things at different scales, like drawing a battle royal-esqe death circle or creating a mini-map, is easier then it looks since it's just doing the math and scaling it
    • probably not so at the next magnitude. I vaguley remember someone in Godot creating a big space game and struggling with the fact that floating-point percision rounding caused snapping, which they solved by just doubling up the coordinates for a finer aproximation.
  • Simple, consistent agent behaviors lead to emergent strategy
    • Arrow peg always shooting arrows(even when not converted) protects normal pegs that spawn close to them from barbarians naturally on the map, leading to less relience on good RNG for the player
  • Steering behaviors continue to have great ROI for relatively little effort. Getting the agents to follow the player at an offset and avoid crowding via a repulsive force works better then I thought it would. Would've liked to added pursuit and evasion behaviors(basically the agent leads the target so the player has to rapidly change directions to evade), but ran out of time. Should get a snippits library with these thigns set up prior to save time in future jams.
  • I was very dissapointed by the theme. Partly because "Gravity" Is too general and can be satisfied with any physics implementation(or doing a space setting), but also because I've already made one jam game with orbitial mechanics and I didn't feel like doing a repeat. Would've really liked "Unwelcome Guest", "Out of Frame", or "Mushrooms" more. But we play the cards were dealt and I decided "Gravity" could mean "Drawn to" represented by being drawn towards the light and people being drawn to a leader.
  • Less obvious, and viable, things I would've done with a little more time:
    • Make it so getting people to follow you took a little time to increase risk
    • Adding enemies with Pursuit/Evasion behaviors, like a wolf that tries to lead you off or a spear throwing that avoids your path of travel
    • Telegraphed metors that could wipe out the players band or be used to kill a large mass of barbarians

Jam Completed 2

Raydin29 • 4 months ago on 21st Alakajam! entry  Soul Anchor

Hello everyone.

This is my submission for the 21st Alakajam. This is the first game jam I have taken part in and it has been very fun. There are a lot of features I wanted to add, but could not due to the time constraint. It is very short but I hope you have fun with it.

The game is a platformer where you can transform into a soul and move towards soul anchors. These can help with traversal through walls and over gaps. I used python and pygame to create the game. Unfortunately, I had no time to add music, so there are only sound effects.

I am not used to using this platform, so sorry if the format of this post isnt the best.

Link to itch.io page

I just submitted my first ever game jam game! 1

fisherbitgamedev • 4 months ago on 21st Alakajam! entry  Celestial Bodies

I hope you guys like my first ever game jam submission! This was a blast, however tiring. Pulled an all-nighter to get it done! It's called Celestial Bodies and it's a wave-based shooter where you hop between planets that grow in number after each wave, as well as an exponential growth of aliens to fight off each wave. Survive as long as you can! Play it here: Itch.io Link

Just got audio left! 🎉 0

DaFluffyPotato • 4 months ago on 21st Alakajam! entry  Gravity Boots Salesman

Almost done…

Going to be a mess... 0

Beebster • 4 months ago on 21st Alakajam! entry  Alakazam 21

Well, just three hours left then have to prepare the UL.

This game has so much potential.

What you are going to see is like a blocked out version.

No real graphics because I am really bad at it, so place holders

I am horrible at making music and sound so no music, no sound effects.

https://www.youtube.com/live/oPFdASGMjPM?si=PNAo63sQJDMskUpq

Struggling with my own puzzle 0

Jesus • 4 months ago on 21st Alakajam! entry  Planets!


https://youtu.be/RWVtrIvhcUc

Almost done with level design, I intend to have at least 15 puzzles.

The game is fully playable already, but I want to keep fixing visual bugs and polishing things up until the deadline.

Intros & status updates 0

zebrainflames • 4 months ago on 21st Alakajam! entry  Gravity Swing

Hi all! This is the first Alakajam I'm taking part in, glad to be here. I had planned to join for a long time now, but something always seemed to get in the way of the previous jams.

Now I'm working on a tiny concept due to lack of time; hoping I'll be able to at least submit it on time!

At least gravity & collisions now seem to work on my totally non-unique idea for this one.

This is the end of my day 0

sebastienb • 4 months ago on 21st Alakajam! entry  Simone 7 : the rocket

I'll go to sleep. I spent a lot of my day having a rocket flying, some missiles and asteroids to shoot. I have a symbolic victory condition when you shoot enough asteroids.
I hope I'll succeed to make good sounds tomorrow.

Game Play 0

Beebster • 4 months ago on 21st Alakajam! entry  Alakazam 21

So, I have it working enough to see a little game play.

Still needs alot of polish. Start Screen, Playagain Screen, High Score Stuff, maybe some bonus ups.

That being said, this is the hearty of the game and gives you a good idea of how it works.

https://youtube.com/live/07lIxaV3SD0