I'm excited to partecipate. I always wanted an european-time friendly ludum dare. I wasn't able to partecipate in the last Ludum Dare and this is a good way to get my fix for the time being.
I am going to make a game in HTML5/JS with my Magic framework that I've developed during the course of a few compos. I will be using MyPaint and Gimp for anything graphics related, and Audacity for sounds and music.
In the mean time you may check out my tumblr or my itch.io page to see some of my past work, if you want of course. If you want to get in contact, give an holler.
Good luck to everyone.
Hi Alakajam! Getting pumped for this weekend. Hopefully, I'll have enough time to finish the game before the outside world interferes with it on Sunday. Going to try my best and hopefully all of you will do as well!
Thinking about the tools I'm going to use, Unity will most likely be the Engine of choice, with Inkscape for graphics,Bosca Ceoil for music and sfxr for sounds, with Audacity and my lousy mic for other sounds.
Hey my name is Mathijs. I'm pretty new to creating games and have never released a game before so im exited to join in. Since this is my first jam don't expect to much from me ;).
What im going to use for this jam is:
Unity.
Aseprite.
and Bosca ceoil.
I am a Python obsessed game developer who still thinks Pygame is relevant.
I've already entered the Ludum Dare 5 times(I entered under the name CMLSC). This will be my first non-LD event. :P
My tools/justthingsIuseindevelopmentthatarekindofliketoolshopefullyyouknowwhatimean:
Code: Python with the Pygame library along with any other scripts I have that could be used for the jam
Art: MS Paint or Px Editor(a pixel art/animation tool I made for game dev at lower resolutions)
Audio: SFXR and beepbox.co(still using chiptune for some reason)
Level Design: ThiSisa Map Editor(a level editor I made with a name that is pretty much "This Is A Map Editor")
I hope I'll have the time to enter the jam! :D
My theme votes:
After a bunch of Ludum Dares, I'm hoping to find another regular jam with a growing, fun community!
I make my games solely in Haxe, using my own library plustd . Also TextMate, Photoshop, bfxr, and a bunch of terminal scripts.
My theme votes currently:
"You Are The Bad Guy" is too close to "You are the Monster" (Ludum Dare 33) for my taste :)
Language and Library: Lib-GDX or Unity
Graphics: Paint.NET, Piskel, maybe Inkscape and Synfig
Music: LMMS, maybe Abundant Music or Bosca Ceoil. Depends on how much time I have left
SFX: Might use SFXR if I have time or just Audacity.
So… I've been thinking about using Pico-8 to make my game.
Is there anyone that's used it before? I wanna know if it's worth buying.
(O3O)/
~Toffie
Hi I'm fhrean8 and this will be my first Alakajam!
I'll be using clickteam fusion 2.5 (free version) or learn to use LOVE2D this week before the alakajam!
Good Luck to everyone!
this is my first one ever
i know gamemaker:
some code
basics
intermedate