Depths of the Void

Get the Artifact and Escape before the void rises to consume you

Your goal is to delve and obtain a red crystal from the bowls of a dead world, and then escape with your life as you are pursued.

The game supports controller, or keyboard.

Controller - Left thumbstick to move, A(X) to jump, and X(square) to interact

Keyboard - WASD or Arrows to move, space to jump, E to interact

All assets were created by me during the jam, any feed back on those would be especially appreciated as it was my first time doing music. It was also a first of doing art on such a crunch.

Hope you enjoy and I would appreciate any feedback.

Update: Fixed build issues and added gray background as level assets were too dark on most screens

Voting results

Overall
23rd
96%
3.889
Graphics
20th
83%
4.222
Audio
16th
65%
3.889
Gameplay
23rd
96%
3.556
Originality
22nd
91%
4.000
Theme
21st
87%
5.222

This game entered in the Solo competition (23 entries).

Comments (8)

pikachurian
 • 4 years ago • 

When I run the game steam vr opens. Is this supposed to happen? Also, I can hardly see anyrhing in the game. How is the gameplay supposed to look?

Talia
 • 4 years ago • 

Oh well, I couldn't play the game because the screen is totally black with a little blue strip in the middle. As soon as I try to move, the game closes.

Odrez
 • 4 years ago • 

It also opens Steam VR for me and then plays the music, shows a blue stripe on a black background and if I move, I fall down and I lose.

I started the game from the command line and got the following debug message over and over:

LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
Script call stack:
        Function /Game/Characters/Blueprints/BP_AC_PlatformerController.BP_AC_PlatformerController_C:ReceiveTick
        Function /Game/Characters/Blueprints/BP_AC_PlatformerController.BP_AC_PlatformerController_C:ExecuteUbergraph_BP_AC_PlatformerController
        Function /Game/Characters/Blueprints/BP_AC_Mover.BP_AC_Mover_C:X Motion
        Function /Game/FunctionLibraries/BPF_Math.BPF_Math_C:GetSignValue
Curin
  • 4 years ago • edited • 

I have fixed the issue with not loading. I have not checked the steam vr issue as my laptop does not have vr installed, but I will be checking this later today.

Edit VR problem fixed

pikachurian
 • 4 years ago • 

Thank you for fixing the game. The verticle platforming was unique, and the audio and sprites were good. However, The jump felt wonky and the level desgin was a little confusing.

Odrez
 • 4 years ago • 

You went for a nice game idea, but for a platformer you'll need to work on some refinements before it ticks the right boxes for players. There are a few really neat youtube videos out there with coding "tricks" you can do to make platformers feel just right. I think I saw one that was like "5 reasons your platformer suxx" but it was actually quite informative, as it went into detail about input buffering and basically making input more intuitive. Usually, the way players expect movement to work is a bit different from what you would code intuitively.

Animation would have really helped your game as well, as it currently feels a bit stiff. I would also recommend evaluating what is shown in the screen at what time and then asking yourself "what can the player do with this, what routes can they take, what actions are available to them" to reduce potential confusion when navigating your game worlds. I felt lost very quickly.

However, the pixel art on your main character is nice! It just needs a bit more to evoke a fun gameplay experience.

Mr. Chocolate Salmon
(@mr_chocolatesalmon) • 4 years ago • 

Not bad. I'd definitely keep working on some of the platforming elements however. It's nice that you can hold the jump button to jump higher, but it looks and feels a bit weird the way the character actually jumps. Also the level design was quite confusing. It's alright to have a maze like design, but there still needs to be some indications for the player so they have an idea of where to go.

Character art was good! Some animations and a little more detail on the walls/floors would have been beneficial however. And I think music loop need to be a bit longer.

Overall, not a bad entry, and hopefully this feedback helped!

remco
 • 4 years ago • 

While most of what my comments would've been has been already adressed by the other posters (jumping feels more like a rocket-pack than a jump: think about when the accelleration happens!, main charater art is nice, etc.), there are a few things I'd like to mention:

  • I'm always a bit surprised when I see entries with music, but lacking SFX. Did you know it's actually a lot easier to make sound effects than it is to make music? It can also help a lot with the immersion of your game, and it's just a few minutes of work if you use a generator like BFXR (warning: requires Flash).
  • I saw some vertical black stripes (almost like a bar-code) in the background sometimes, covering from the top of the screen to the bottom. Was this intentional or is there something wonky going on wrt. graphics programming?
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Curin

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