KissTheFrog!
In this Alakamjam entry you have to collect the frog and bring it to the princess. Use your Spells (Left Mouse Click) to spawn objects to reach the frog. You can use A and D for walking and SPACE to jump. There are 3 levels.
Also you can hold the Left Mouse Button to see which object comes next to decide if it fits.
You can only spawn eehh cast objects if you are standing on the ground or on the objects.
Tools: Unity - Gimp - BeepBox.co - Hexels
Shooting myself to the stars .
Nice little puzzle game that you can break a little bit too easily.
Positive
Gameplay super easy to get the hang of.
Graphic is logic and great looking
Music exist
Things that I would like
Remove the character interaction with the items while the items are in your control
a score system would have been great
Great game! Hope you had fun!
Nice puzzle game!
Some minor softlocks happens depending on where you summon the object, e.g. if its too close to the player. I guess this is acceptable for a game jam and can definitely be refined later.
I loved the music and the graphics. Only nitpick about graphics is the frog that looked like a different asset from the player and the princess.
Nice job!
I'm sure I've seen a wizard spawning casting utterly random objects somewhere before, but the only thing I can think of is conjuring up boxes and such… Hmm, pretty original then and thematic too! The fairytale trappings seal the deal.
Visually a mixed bag. Some of the objects look good, some not. The few animations are neato and I do like the wizard and the frog (the princess is a bit wooden)
While lacking sound effects the fitting and surprisingly carchy music does more than make up for it.
About the only negative aspect for me is the actual interactivity. You can cast in an infinite amount of objects, which destroys all and any form of challenge. The simplest solution would have been to add in a scoring system, the fewer objects you use the better. Random items ruin such a system though.
Tricky, tricky! Maybe limit the amount of items and show them at the top? This way some planning can take place. Eh, that's all I got for now.
Pretty good. More interaction design next time, yes?
Overall: Above Average (6.0)
Graphics: Above Average (6.0)
Audio: Good (7.0)
Gameplay: Below Average (4.0)
Originality: Good (7.0)
Theme: Good (7.0)
really fun! on my second playthrough i discovered that you can knock items out of the way with new items by holding down the mouse and dragging - helpful in case you get blocked in