Spellcasting is the only way out
Original idea and development has been done entirely during the 5th Alakajam! 2019, by Marc Badia Cendrós, Laura Blanch Osset, Daniel Jordi Pérez and Agnès Suhonen.
Note: Did you find the secret room?
Credits
Marc Badia Cendrós
Laura Blanch Osset
Daniel Jordi Pérez
Agnès Suhonen (gmail:agnes.suhonen)
Technologies used
PixiJS
Sonic Pi
Audible
GIMP
Aseprite
Visual Studio Code
Emacs
Texture Packer
Webpack
Discord
FFmpeg
Aggie.io
Trello
ImageMagick
I had no idea what I was supposed to do. After some time I managed to find all "things" (which was really annyoing as I had no clue what I was looking for, and the "things" were not standing out). Then after I clicked on the "book" the screen with the alphabet opened but again, there was no instruction on what to do now…
Hidden objects and obtuse logic together spell doom for the uninitiated.
(I too got stuck on the Ouija board…)
Visually bold and most strange. The audioscape goes well with the experience.
If only the interactivity had something going for it. Maybe the board bugged out, but even then the exercise is quite pointless.
Overall: Above Average (6.0)
Graphics: Great (8.0)
Audio: Good (7.0)
Gameplay: Terrible (2.0)
Originality: Above Average (6.0)
Theme: Average (5.0)
Managed to get the items required to use the ouija board. Opened the book just before that and accidentally clicked on things while it was open but I was just rying to close it. No clue what to do with the ouija board though, may have clicked something else while going to it on accident. The urgent sounding timer count down started with about 2 minutes left and I had to mute it because it was too much.
@AdroitConceptions @smbe19 @ValdeTheAssetMan @HuvaaKoodia @dgeisert @dwemthy Thank you all for trying our game! :)
Yup, the game does not really give any hints on what is the goal/what needs to be done, totally agree on that! It's actually quite amazing most of you got to the ouija board. I feel here we took a terrible decision in not showing that the ouija letters are, in fact, clickable (just the cursor doesn't change). Clicking the right letters (as hinted in the book) in the right order does end the game!
We wanted it to be mysterious and the "find out what to do by exploration" type of game, but never ended up having the time to make sure it worked… It ended up being a mashup of different ideas we had:
"player is stuck in a room and needs to escape"
"there's a magic book to be deciphered"
"player needs to collect items to make a black magic spell"
"use a magic word to comunicate through a ouija board"
In retrospective, we should have spent more time thinking how all those ideas related to each other, and probably get rid of some of them :)
All in all, we are happy we made a game that can be played to completion, considering it was the 1st game jam for 50% of the team, and 2nd for the other 50%. Also, learning PixiJS on the process was cool :)
First, congrats on making your submission within 2 days, we slipped and had to submit only under the 3-day, unranked category.
I collected a bunch of things and tried reading the "paper(?)" on the table, it showed me alphabet and numbers. After this I didn't know what I'm supposed to do to drive it to completion or was that it?
I observed, in general, that where you spend your energy in those two days matter a lot. A little bit of help text here and there would have improved the gameplay experience a lot. Perhaps you could've priorotized that over audio.
In saying all that, I still think it's a great job, I'm able ro appriciate the work that would've gone into making a game in 2 days. Keep up the good work!
graphics were intresting. The "hitboxes" for clicking on things, I got to a point were I couldn't find anything more to click on, yet didn't have everything. It wasn't clear at first you could move between scenes - until I was sweeping the edge of the screen looking for stuff. I would have liked something that pointed you to the goal ahead of time, so you knew what you were trying to do.