You can´t choose which spell you cast. Fight your way through the enemy hordes
W A S D: Movement
LMB: Attack
RMB: Rotate Camera
Esc: Quit Game
Okay I love this one. The movement was first a bit annoying and when I let the button go, the character still does whole step (I guess you guys used root motion animation ?) .
On the other hand the graphics are great and there is no doubt. The random spell mechanic is smart and makes the game unpredictable, good job.
However something got glitched and both final Boss (I assume he was boss) and me failed to die and instead spawned more ragdols of ourselves.
GOOD JOB!
First of all, nice work. I like when 3D entries comes out with a good quality on the graphics side. Uncommon.
There are some issues on the mechanic. When the game starts, if you walk to the left, there are couple enemies on the left side of the wall and they keep casting without you being able to kill those enemies. This softlocked me and also the player kept respawning after dying thousands of time, which actually caused a really good effect :)
The dynamic with random magics are actually a nice core concept. A suggestion that could bring more suspense and additional thoughts from players is to not show which magic will be casted until the moment the mage casts. And this could get even better if some magics had drawbacks. Who knows?
The SFX are ok. It's hard to catch the relation between the sounds played and magics, but actually it's nice to have a different sound for each playable magic.
Overall a really good entry with 3D graphics :) Nice job.
Nice artworks