StickFall

Whoever falls the greatest distance wins!

Simply avoid obstacles, pick up hearts and bombs for help!

Controls:
A/D or Left Arrow/Right Arrow - move
Space - detonate bomb

Created in 24 hours in Unity
by SuperStarPL (Code)
& Raven (Art)

--Post Update--
We could add features listed below, if I only wasn't so sick:

Voting results

Overall
18th
5.545
Graphics
11th
7.000
Gameplay
20th
4.818
Originality
20th
5.000
Theme
9th
7.545

This game entered in the Team competition (24 entries).

Info

Links

Download link (Windows) Download link (Linux)

Author

SuperStarPL

High scores Submit score

# User Score
@smbe19 14232
View all 1 scores

Comments (11)

Tbohdan
6 months ago

absolutelly lovely graphics! Lovely game

dwemthy
6 months ago

Very chill game, good music to fit the mood. Would have liked a little more challenge as the game goes on.

Kleinzach
6 months ago

Well made, with great art and audio. I was just so pleasant. I would have loved to see a little more in terms of gameplay, maybe some sort of risk reward mechanic as currently high scores I think will mostly just be a test in patience. Is that original music? Because it was pretty great!

Spartaqui
6 months ago

The graphics are very cool !! I love the feeling of peace with the music !
Maybe a little bit easy.
Great jobs !

smbe19
6 months ago

Could you add a linux export?

SuperStarPL
6 months ago

@smbe19 I have added Linux build, but I have no way to check if it's working.

SuperStarPL
6 months ago

@Kleinzach we used placeholder music as I was sick and could not do much work.

Kleinzach
6 months ago

@SuperStarPL Well it fits the game excellently. Good choice!

smbe19
6 months ago

Thanks, the linux build worked flawlessly.

The game is very calming and cute. It was a bit boring after a few minutes and it would have been nice if the difficulty increased over time. I think the highscore at the moment is more like who falls asleep the latest ;) But nice graphics and matching music.

Nanukk Luik
(@NanukkLuik) • 6 months ago

Love the simplistic art style and the music! Gameplay is great but would rather like a challenge. Up the speed a little bit for every score of 1000 would be a good start. Very well done for 24 hours!

thomastc
6 months ago

Who would have thought that plummeting to your inevitable demise could be so relaxing? The artwork looks beautiful, and the music really sets the mood; good choice even if it wasn't made during the jam.

My main gripe is with the gameplay; I got bored after 10k points or so because the game doesn't seem to get harder. You could ramp up the difficulty in various ways: add more objects, add bigger objects, and increase the speed.

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