StickFall

Whoever falls the greatest distance wins!

Simply avoid obstacles, pick up hearts and bombs for help!

Controls:
A/D or Left Arrow/Right Arrow - move
Space - detonate bomb

Created in 24 hours in Unity
by SuperStarPL (Code)
& Raven (Art)

--Post Update--
We could add features listed below, if I only wasn't so sick:

Voting results

Overall
18th
71%
5.545
Graphics
11th
42%
7.000
Gameplay
20th
79%
4.818
Originality
20th
79%
5.000
Theme
9th
33%
7.545

This game entered in the Team competition (24 entries).

Comments (11)

Tbohdan
 • 6 years ago • 

absolutelly lovely graphics! Lovely game

dwemthy
 • 6 years ago • 

Very chill game, good music to fit the mood. Would have liked a little more challenge as the game goes on.

Kleinzach
 • 6 years ago • 

Well made, with great art and audio. I was just so pleasant. I would have loved to see a little more in terms of gameplay, maybe some sort of risk reward mechanic as currently high scores I think will mostly just be a test in patience. Is that original music? Because it was pretty great!

Spartaqui
 • 6 years ago • 

The graphics are very cool !! I love the feeling of peace with the music !
Maybe a little bit easy.
Great jobs !

smbe19
 • 6 years ago • 

Could you add a linux export?

SuperStarPL
  • 6 years ago • 

@smbe19 I have added Linux build, but I have no way to check if it's working.

SuperStarPL
  • 6 years ago • 

@Kleinzach we used placeholder music as I was sick and could not do much work.

Kleinzach
 • 6 years ago • 

@SuperStarPL Well it fits the game excellently. Good choice!

smbe19
 • 6 years ago • 

Thanks, the linux build worked flawlessly.

The game is very calming and cute. It was a bit boring after a few minutes and it would have been nice if the difficulty increased over time. I think the highscore at the moment is more like who falls asleep the latest ;) But nice graphics and matching music.

Nanukk Luik
(@NanukkLuik) • 6 years ago • 

Love the simplistic art style and the music! Gameplay is great but would rather like a challenge. Up the speed a little bit for every score of 1000 would be a good start. Very well done for 24 hours!

thomastc
 • 6 years ago • 

Who would have thought that plummeting to your inevitable demise could be so relaxing? The artwork looks beautiful, and the music really sets the mood; good choice even if it wasn't made during the jam.

My main gripe is with the gameplay; I got bored after 10k points or so because the game doesn't seem to get harder. You could ramp up the difficulty in various ways: add more objects, add bigger objects, and increase the speed.

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Author

SuperStarPL

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