A new plant invade your vilage: you have to beat it.
Your are the mayor of a small village, you can build farm for food, halls to gain more money, and magic shop for magic, and there is nothing magic can't solve, everybody know this.
So the goal was to eradicate the white stuff as much as possible? I let it run for a while, and after getting some money I started blowing up stuff. I think I erased most of them, but the "taint" level kept growing and the game said it took over. I might be missing something. A little more hint could be helpful. User interface wise, it wasn't immediately clear that you can scroll the level.
"there is nothing magic can't solve, everybody know this"
I like the idea behind this game, but it is a little unclear what is going on with certain aspects of it. For example, the cost of research is not mentioned, so it is just a matter of clicking on it to see if you have enough or not - same with the magic cost for the other things.
It was also very unclear to me until quite late in the game that the "taint" and the white plant tiles are different things - so I expected the T tiles to clear the white tiles within a radius or something, but they didn't seem to do anything (it seemed to me), and I was blasting the white stuff away with my magic, yet the taint meter was still going up. I figured it out in the end, but I think it could have been made clearer.
@euske under some cironstance, a new search occur that allow one to build temple, and solve the game.
@terrykim426 most things can be buy by magic or gold, are you sure that you weren't paying by magic ? On the other side, I didn't wisely chose the way one lose, so if you do nothing, you won't win, but you won't loose neither… A post alakajam version is brewing that will solve those problems.
@hypelinkyourheart thanks, I lake time to polish the game, an there were polish (feedback, and other) that were planned, but never done.
I have to do a post mortem on this.
"Blowing the taint with magic", now that's a new mental image right there!
I find the idea of a fantasy kingdom (village) under duress by a mutant weed invading the land quite refreshing for some reason. Fits the theme too.
The interactivity is simplistic, placement of buildings could matter for instance, and seemingly in service of a story. Problem is, the text flies too fast and it only appears near the top left corner on the world regardless of where the camera is looking at the moment. Missed most of it.
Biggest issue last. The visuals are absolutely horrendous! The badly tiling, realistic looking, background grass texture does not fit with the grey taint sprite; which does not fit the temp building graphics; which are at odds with the font and the overlapping GUI elements; which all certainly clash with the crude representations of magic.
That's your number one focus for the next jam: graphics, graphics, graphics! Don't get discouraged, get… well, you know… good!
Overall: Below average (4)
Graphics: Terribad (1)
Gameplay: Bad (3)
Originality: Good (7)
Theme: Good (7)