Don't let it grow

A new plant invade your vilage: you have to beat it.

Your are the mayor of a small village, you can build farm for food, halls to gain more money, and magic shop for magic, and there is nothing magic can't solve, everybody know this.

Voting results

Overall
27th
90%
3.455
Graphics
27th
90%
2.364
Gameplay
26th
86%
3.091
Originality
25th
83%
4.364
Theme
16th
52%
6.091

This game entered in the Solo competition (29 entries).

Comments (9)

Z_Doctor
 • 5 years ago • 

Very interesting. Was food not implemented, and was there a way to win? After a while I just bought a lot of magie (I assume that how you wanted it spelled) shops and created a lot of halls for gold. Was there a way to lose the game?

remiv
  • 5 years ago • 

@Z_doctor: i've just uploaded a more finished version, so you can now win and lose. (or you should, 1 minute of testing is short to find bugs…)

And yes, food has not been implemeted.

euske
 • 5 years ago • 

So the goal was to eradicate the white stuff as much as possible? I let it run for a while, and after getting some money I started blowing up stuff. I think I erased most of them, but the "taint" level kept growing and the game said it took over. I might be missing something. A little more hint could be helpful. User interface wise, it wasn't immediately clear that you can scroll the level.

terrykim426
 • 5 years ago • 

I think there's a bug where the costs are disregarded. I bought about 20 each for Food, Hall and Magic, researched one spell, all in about a min or 2. And I let it run for 5 min now, it doesn't seem to do anything, other than spawning some white tiles.

hyperlinkyourheart
 • 5 years ago • 

"there is nothing magic can't solve, everybody know this"

LOL, nice!

I like the idea behind this game, but it is a little unclear what is going on with certain aspects of it. For example, the cost of research is not mentioned, so it is just a matter of clicking on it to see if you have enough or not - same with the magic cost for the other things.

It was also very unclear to me until quite late in the game that the "taint" and the white plant tiles are different things - so I expected the T tiles to clear the white tiles within a radius or something, but they didn't seem to do anything (it seemed to me), and I was blasting the white stuff away with my magic, yet the taint meter was still going up. I figured it out in the end, but I think it could have been made clearer.

remiv
  • 5 years ago • 

@euske under some cironstance, a new search occur that allow one to build temple, and solve the game.

@terrykim426 most things can be buy by magic or gold, are you sure that you weren't paying by magic ? On the other side, I didn't wisely chose the way one lose, so if you do nothing, you won't win, but you won't loose neither… A post alakajam version is brewing that will solve those problems.

@hypelinkyourheart thanks, I lake time to polish the game, an there were polish (feedback, and other) that were planned, but never done.

I have to do a post mortem on this.

smbe19
 • 5 years ago • 

Not much to do and I don't really understand, what the taint should do.

dorkulon
 • 5 years ago • 

Very interesting. A bit tricky to get into, but then things started rolling along smoothly. Then it got a bit unclear again with the 'taint' progress bar. Didn't quite understand what was happening. Definitely fit the theme, though, and it's super fun to see a builder among the jam games!

HuvaaKoodia
 • 5 years ago • 

"Blowing the taint with magic", now that's a new mental image right there!

I find the idea of a fantasy kingdom (village) under duress by a mutant weed invading the land quite refreshing for some reason. Fits the theme too.

The interactivity is simplistic, placement of buildings could matter for instance, and seemingly in service of a story. Problem is, the text flies too fast and it only appears near the top left corner on the world regardless of where the camera is looking at the moment. Missed most of it.

Biggest issue last. The visuals are absolutely horrendous! The badly tiling, realistic looking, background grass texture does not fit with the grey taint sprite; which does not fit the temp building graphics; which are at odds with the font and the overlapping GUI elements; which all certainly clash with the crude representations of magic.

That's your number one focus for the next jam: graphics, graphics, graphics! Don't get discouraged, get… well, you know… good!

Overall: Below average (4)
Graphics: Terribad (1)
Gameplay: Bad (3)
Originality: Good (7)
Theme: Good (7)

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remiv

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