AirlineSim 2000 is the latest installement of the *Sim X000 series after successful titles such as TrainSim 4000 and CitySim 3000. Take the role of managing a new airline. Buy new airplanes, define routes and upgrade airports. Can you successfully build the network and bring all the passengers to their destination as fast as possible?
The game starts with just two cities. Click on the "buy airplane" button in the bottom left. In the now opened window choose the Cessna and place it into one of the two cities. After buying an airplane the route editor opens. You can later access this editor by either clicking on a flying aircraft or by clicking on the "list airplanes" button in the bottom left and then choosing the desired aircraft. In the route editor you can decide where the airplane should fly. Add a new entry with the plus button and a new row with a question mark should appear. Click on the new row to change it. In the newly opened window you can edit one entry of the schedule. You can change the city by clicking on a city in the list (you can scroll with the scroll wheel). You can also change how long the airplane will stay in the city with the six buttons at the bottom. The possibilities are wait until the plane is empty, wait until it is full (default), wait until x seconds passed or wait until at least x passengers are in the plane. For now, choose the second city. Now as soon as the plane is full it will fly to the second city, drop off the passengers and fly back with new passengers. Sometimes a new city appears and you should set up new routes to this city. Maybe you can fullfill the demand with existing aircrafts but probably you have to buy a new one.
If you click on a city you can see an overview of its airport. You can see how many aircrafts and passengers are at the airport and for how many it would have capacity. You can upgrade an airport by clicking on the level up button in this overview. Below you can see for each city how many passengers currently at this airport want to travel to this city. Passengers will try to find a suitable path to their destination themselves. If there are no direct flights they will try to fly the fastest possible route. They will automatically change planes at airports.
Each time a plane takes off you have to pay something. The amount only depends on the type of the aircraft and the distance it will fly. It does not matter how many people are on board. As soon as a passenger reaches its destination she will pay you something. This depends on how far apart the two cities are and how long it took to fly there. So if the passenger has to change planes often you will earn less than if she could have flown directly. You will also earn less if the passengers have to wait a long time at the airport until their flight leaves. So if a route is always full you should probably buy an additional airplane for this route.
The goal of the game is to connect all cities with routes which are as efficient as possible. Furthermore, you should try to earn some money so you can buy more airplanes and the ones you have can fly. The more expensive aircrafts have more capacity for passengers and travel faster, but they cost more per distance.
You can not go bankrupt but it might be possible that you don't have enough money for any plane to take off, which means you lost and should start a new game.
At the moment the game is a bit boring as I did not have enough time to implement everything I wanted and to balance everything.
Some people reported sinking earnings for later flights. This is by design (and not enough time to balance). The longer passengers have to wait, the less they pay. If one of the routes has way more passengers than plane capacity, they will have to wait. The later flights take passengers who already had to wait a long time, so they don't pay as much, so you get less money for this flight. You should schedule more flights on this route to ensure maximal profit.