Grow you trash pile to fill up the universe!
Your trash pile is in the middle of the screen and you must defend it from vacuums that wish to clean up your mess. Click them to get rid of them. Don't click trash bags! Defend yourself from monster vacuums that take 5 clicks to kill. This project was created in 13 hours and was streamed on twitched at https://www.twitch.tv/z_doctor
All assets used in the game are original and created by me.
I liked it for what it is, very simple clicker game and it does what it says on the tin. The music was bit too loud but maybe that's just my setup. I liked the graphics because it was clear what everything is.
Only thing I didn't like, and this may be just me being me, but I don't think you would've needed an installer for the game, it just made all kinds of alarm bells ring in my head lol. Anyway, not bad at all!
Nice enjoyable game. I would like for the levels to be more then just swapping out the background image, perhaps adding in different types of vacuums, perhaps moving at different rates or spiralling in or something.
Also due to the nature of the game being a kind of tug-of-war, it could often feel like you weren't making any substantial progress. It just didn't feel very good that the enemies were always taking away from your progress.
Thanks, yeah, this was actually my first game I ever created and I am still new to unity (only a few days experience, or at most a week) and actually my second idea for the jam. It was created from scratch in a span of 13 hours and when I was done, only 6 hours were left before the jam ended. I really cut corners at the end with some ui elements as you can imagine i was mentally exhausted after programming for 13 hours (all of it was lived streamed on twitch). The music was actually much worse, but after I finished the game, I went back and made the music longer and different. But anyway, I am glad for the feedback and glad you all enjoyed it. I wanted to add varying types of projectiles, but due to time and energy only added what is currently in the game. I can easily ploish this game up a bit, at more varity if there is a group of people who really want to see that in the future. :D Also every level, the rate of spawning isincreased, the speed is slightly increased and the amount of points needed to continue is increased.
Also, what do you mean RSI?
Pretty simple clicker game with a cool theme. I felt like the 3rd level was much easier than the second one though :0 In the last level, I just sat back and watched the enemies and dust fight it out. Dust won. I got 4321 seconds in the end like a pro.
Can't wait to see what you come up with for your next jam. I hope you actually get some sleep in between development next time! :D
First ever jam in 13 hours? Tough… Tough too, that I won't be any less tough as a result. Criticism will only make you stronger, yes?
I can appreciate a simple decterity challenge every once in a while.
What I cannot appreciate are many. Here are those which fit his particular project:
The spamming could be mitigated with juicy hit effects, currently there is nothing of the sort, or by completely changing how the bigger vacuums are defeated. Here's an idea: pressing and holding the mouse button while tracking the enemy for a time. This way rapidly clicking smaller vacuums or targeting big ones is actually a choice sometimes.
The music… Ummm, a different set of instruments would help a lot. It is hard to say what else to do as I actually cannot stand listening to the track for more than 15.4 seconds.
The bog standard pixelated sprites are unfortunate. The backgrounds for the second and fourth levels are actually in quite an interesting visual style. How about using something similar for all the assets?
You finished a project in record time and dared to publish it for people like me to pick at! Good job in that sense. Alas, there are no rating categories for effort or daring.
Overall: Bad (3)
Graphics: Bad (3)
Audio: Terribad (1)
Gameplay: Below average (4)
Originality: Bad (3)
Theme: Below average (4)