Grägoy the alien seems to have managed to corrupt all his map data and can't see anything on the ship computer, help him get home by recovering data cards.
You move with the arrow keys and perform actions by typing simple verb-noun combinations like "look computer", "talk drone" or "take coupon".
Ran out of time (Therefore "almost finished") and couldn't add a proper ending or a tutorial.
Hey man! I tried playing your game, but with those text-adventure based command games, you really need to have a list of possible actions beforehand. I tried using the most common (use, pick, see, grab) etc, but couldn't really figure out how to do much.
The music at least was good up until the point I played ;)
Ah, I love old school adventure games!
The parser was functional, although it was a bit too restrictive. Some quality of life features would have been nice. E.g. having "examine" as a synonym for "look", letting the parser ignore extra words, e.g. "at" in "look at [something]", accepting "memory" (or "memory card") as a synonym for "card", recognizing the (graphically prominent) mattress as a noun, that sort of thing.
With no "name popup" mode when approaching objects, having "look around" as a command listing the visible "nouns" in the room, would have been a great quality of life feature as well.
The lack of a "use" verb threw me off for a bit, until I realized that the game handled this in reverse, i.e. when you use a verb on a thing, this will indirectly use any prerequisite object for you. Once that clicked, it was just a matter of guessing the correct nouns for the various objects, which was usually not too hard from the context.
The puzzles made sense in context, and some of them were funny as well (the alien doctor comes to mind). The gradual unlocking of planets worked well as a pacing/exploration mechanism (and fit well with the theme).
I was impressed with the amount of rooms, the graphical detail of both the rooms and their contents, and especially the variety of them! And the "visiting various places through a teleporter" concept was a great way of handling this. The art looked really nice! Which was good, considering that visual object identification is a critical aspect of the game.
Both the tune at the title screen, as well as the in-game tune fit the game very well, and were enjoyable to listen to.
I am lost in space!
My Drone did it, probably!
Uncover the way!
I tried your game but couldn't really advance beyond trying some of the commands you suggest in the description/ interact with some of the objects mentioned in the comments. With no available vocabulary list it's pretty hard figuring out what to type for people without experience in this sort of game, especially since it's not enough typing a verb when near an object, one has to precisely guess the name of the object. It left me thinking "How I am supposed to guess what this object here is supposed to be or how exactly to call it?"
The music is nice though :)
Wow, the graphics are just amazing. I really adore your artstyle!
The music fits very nice, but is ver sparse. Adding some SFX could add a lot of atmosphere (like door sounds, steps, beeps/clicks when using the computer, …)
I could not test much of th gameplay, as I am terrible at figuring out the commands. A list of possible commands or a "look around" command would have helped a lot.
I would really like to see where you too this with the puzzles, so please someone who finished the game: make a video and tag me on it! ;)
Hey! It was a really nice game! I enjoyed the playthrough. Here are somethings I would like to point out
I stabed my drone ahahaha.
As I started the game, I writed "help" as a command, instinctively, so maybe you could make the tutorial appear as soon as you enter that command, cause as I have read, some people (including me) had trouble figuring them out.
The music was nice! Yet after a while it became very repetitive, maybe you could ad just a single diferent part so that I doesn't get the player uncomfortable while playing in very long sessions.
Not very sure of how this fits the theme, maybe you could explain me.
I really liked it! I believe that it has potential, you should keep working on it!
Thanks for the feedback!
I'd just like to specify that the idea was that you couldn't see all of the map at the start of the game. I am also fully aware what a long shot that is.
I had other ideas at the start of the jam wich would have fit the theme better but decided to go with this one as I thought it wouldbe more fun.