A 2D runner game in a perfect world
An infinite runner, we did our best to provide something fun and visually interesting.
Xbox controller: A to jump, LT/RT to swap views
Keyboard: Space to jump, Tab to swap views
Press Escape to quit
Othilie Berger: 3D
Antoine Blossier: 3D and After Effect
Hugo Guisnet: Pixel Art
Alexis Jouanneau: GD and prog
Thomas Lean: Sound Design
We were also thinking about trying "color filters" with a more action-heavy game, so this was really interesting to see! :) I'm really happy you went with this idea! It really feels like something that could be developed further!
The beginning seems simultaneously a bit easy and a bit too difficult; it's difficult because it's quite slow, but also because obstacles appear very frequently. It would be nice to see what you ran into in the other world as well when you die.
Something like this could work if the obstacles were slightly more sparse, and you received a warning from the other world. It'd turn into a kind of frantic rhythm game. Not having enough information and switching between green and magenta for no reason (esp. with the delay when switching) breaks the flow a bit.
The reverse might also be fun; where you can escape danger by going to the other world. I think there really is something here!
@dorkulon Yeah ik, totally agree with you but it was my first time doing a procedural game and it took my a lot of time to get something to work.
The idea of avoiding things by switching was also a possibility, but we felt like what we did was more in the Theme of the jam.
Anyway thanks a lot for you feedback !
@anonymous The "jar" is also here to allow you to input before the game resumes, but I agree with you it could be smoother. There also are problems with generated obstacles but infortunately I couldn't fix them before publishing :/
Great idea, fits very well within the given theme and excels in taking such a classic concept and altering it just enough to create a new and enjoyable experience. On the down side, level design needs some tweaking as you can't always avoid all obstacles but that's a minor problem to be expected in a Jam. Music is solid and fits well with the art and universe. Solid 5/7.
You managed to respect the theme, and your graphical assets are nice. I like the music a lot too! I had difficulties with the gameplay though. I swapped smoothly between worlds, contrarily to some comemnts above, but never really got into a flow where I felt exactly what I had to do. Deaths seemed a little bit too random; some hint of what is happening in the other world would have been nice. Nice job anyway!