Glasses

It's a bad idea to be lost in a cave without glasses

It's a bad idea to be lost in a cave without glasses.

Let's look for a way out.

Voting results

Overall
30th
64%
5.462
Graphics
22nd
47%
5.769
Audio
23rd
49%
3.727
Gameplay
31st
67%
4.923
Originality
26th
56%
6.308
Theme
15th
31%
7.692

This game entered in the Solo competition (45 entries).

Comments (11)

NiciusB
 • 6 years ago • 

Is there anything supposed to be on the second level? I couldn't find anything :/

remiv
  • 6 years ago • 

It's a small game, you just have to go out of a maze

remiv
  • 6 years ago • 

@NiciuB: yes, but the second level has been pushed just at submission time.

Caique Assis
(@caiqueassis) • 6 years ago • 

So, is that how it feels to have myopia? Damn….

Slowian
 • 6 years ago • 

Good visual effect. I like the idea of decreased sight after collecting first unavoidable glasses on the second level which made the level harder to complete.

benjamin
 • 6 years ago • 

Not being able to catch your glasses when you can see 7 of them on the ground is frustrating :) I dont think you need the action button because you dont neet to push the lever on and off. You could just activate it on collision with player. And also, levers looks better attached on walls :D

Sílvia Cavadas
(@silviacavadas) • 6 years ago • 

I quite like the way the theme is used and the visual effects.

It would be nice if the game makes it clearer somehow that the red thing is a lever which needs to be pushed, I didn't understand that until I read the comments. A sound effect indicating to the player that somehing happened would also help.

Sílvia Cavadas
(@silviacavadas) • 6 years ago • 

@caiqueassis It's really not like myopia feels :P One does not see things doubled, just blurred.

HuvaaKoodia
 • 6 years ago • 

Neat visual effects! The idea is fresh enough and fits the theme.

Of course, under the effect-tinted glasses there's a bog-standard maze. Maze, my least favorite puzzle genre. Luckily you did not make it too long. Maybe one more, bigger and darker, level to take full use of the blurriness mechanic?

There should be souds for picking up and using all the objects. The movement audio isn't bad. Base visuals are crude, unfortunately, not that you see much of them.

Worth playing for the novelty alone. Can't give high points solely for that, mind you.

Overall: 4 (Below average)
Graphics: 6 (Above average)
Audio: 4 (Below average)
Gameplay: 3 (Bad)
Originality: 6 (Above average)
Theme: 6 (Above average)

RodMolina
 • 6 years ago • 

I liked the concept! It can be pushed and polished much more! Apart from the already mentioned issues, I don't seem to have any more. Nice job on getting things running in two days, and remember every experience is something to learn from.

Keep working!

oparisy
 • 6 years ago • 

I can testify myopia definitely feels like this some days :) Liked the theme execution a lot!

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remiv

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