Help Isaac catch falling apples and reach his Eureka moment!
A small but fun game inspired by Isaac Newton's discovery of gravity! The goal is to move the character to catch falling apples, but avoid other fruits. Who can get the highest score?
Using the left and right arrow keys, the player has 30 seconds to catch 10 apples (100 points). They will then move on to the next level, where the timer is reset and the speed of the falling fruits is slightly increased every time. If the player catches the wrong fruit, they will be immobilised for 2 seconds.
Our first ever game and entry :) Gunnar - Programming (Python) + Audio // TheZabou - Visuals
I had a good streak going then I got stunlocked by a bunch of bananas! It's a great take on the gravity theme and I enjoyed Newtons face when he was stunned. Maybe a larger game area and faster movement speed in the later levels would improve the later stages of the game :). I know you guys were saying the web build may not work but it worked perfectly for me, I think it's great that you can do that with pygame these days!
Graphics
The pixel art graphics looked very nice. The only thing that caused me to give this a lower score was the inconsistent pixel density between the sprites. For example, Newton had a higher pixel density than the background and fruits. To make a pixel art game more cohesive, make all pixels on screen the same size. Well done otherwise! 7/10.
Audio
I liked the sound effects, it made the game more engaging. The background music was also good, however repetitive. A measure or two of a different melody that transitions back to your existing melody could make the music a lot more pleasing to listen to. Somehow you made that single melody not be very annoying at all after playing the game for a few minutes, so it still wasn't that bad. 7/10.
Gameplay
I liked the snappiness of controls, enabling me to use my reflex skills for this game. However, there is no game loop in terms of losing, the game just goes on forever no matter how many times you catch the wrong fruits. This ends up making the high score system irrelevant in terms of how much skill it takes to get a high score, so long as you keep playing. 6/10.
Originality
Catching falling objects is a tried and true gameplay mechanic, but is not very original. The redeeming quality is that it is themed after the history of how gravity was discovered/researched by Isaac Newton. 5/10.
Theme
Again, theming the game after how gravity was first popularized, researched, and discovered by Isaac Newton is a very accurate representation of our theme of "gravity". Nice. 9/10.
Overall score
7/10.
Fun game! It starts out really easy but fortunately it gets interesting quickly enough. The mechanics work well together, with bad fruits being annoying but not immediately breaking. The music gets a bit grating after a while. The fruit and background graphics go well together, but Sir Isaac looks a bit out of place with his higher resolution.
Also! STRAWBERRIES DO NOT FALL FROM TREES!
Nice arcade game. Main thing that needs to be improved is a better system of progression. After 20 levels or so I couldn't really notice a jump in difficulty, and the game just became an endurance test. The game is pretty easy as I got to 86 level on only one attempt (60hz monitor.) The music was alright at the start but after a while it got distracting and very repetitive. For a simple game, it did well to keep me engaged for a long time. All the art was in different resolutions which is not good, however the UI was clean and minimal. Overall controls were good as they were very responsive. The concept obviously fits the theme, but it is a very simple and unoriginal idea. Good considering it was made in python and not a game engine.
Thanks for all your comments and ratings! It will really help for future games.
@thomastc Haha yes strawberries dont fall from trees, good catch lol
@DevBrook Wow level 86! I didnt think anyone was gonna go past level 20 haha that is why the speed and difficult kept the same. Good learning for future games tho
I share most of Bklyn's thoughts, I used to play a lot of "osu! catch the beat" which has comparable gameplay, so I'm able to play the game without ever getting a game over (had to get one on purpose), I kinda wish it would get harder!
It's the kind of game that is very fun to me, and I find its graphics to be charming (unlike other people, I wasn't distracted by pixel density/resolution) but the music ended up being repetitive, though I guess it makes sense if you expected people to not go past level 20.
Overall, I really like your game!
Nice looking game! The music is not that bad either but the length makes it a bit tough to listen to. The idea that you have to get 10 apples in 30 seconds and you get stunned for 2 seconds by other fruit makes this a bit frustrating to play. It doesn't seem hard at all but you just have to wait to move again. For me it would be better if there was less time but the fruit didn't stun you. Maybe there was a limited amount of life or you lose an apple for every fruit you hit. Well done for the first game jam entry though! Hope to see how you progress from this :)
# | User | Score | |
---|---|---|---|
1 | @Bklyn | 8590 | |
2 | @Taevas | 3930 | |
3 | @gubFS | 3590 | |
4 | @Chivers | 2080 | |
5 | @fisherbitgamedev | 1740 | |
6 | @Gunnar | 1670 | |
7 | @bradur | 1590 | |
8 | @Jesus | 1460 | |
9 | @Mobuos | 1160 | |
10 | @BluePinStudio | 1160 | |
Total submitted scores: 11 | View all 11 scores |
hehe gravity
Funny game. After level 10 I kind of gave up though, very hard. Because it's relatively short the music doesn't get annoying, and it's a simple arcadey gameplay. Good job!