A game where you play as a celestial being that controls planets to send rockets into black holes using the gravity fields of the planets.
A game where you play as a celestial being that controls planets to send rockets into black holes using the gravity fields of the planets.
The more you play, the more planets you unlock to control. There are 4 different planets, each with different gravity fields and strengths. They are unlocked at different score tiers, being 0, 10, 30 and 50.
Be sure to not let rockets hit planets. Play to achieve the highest score you can. In order to share your highscore, take a screenshot of the main menu after your run has ended.
Credits:
Procedural Art Generatioin: Procedural Planet and Space Background Generators (Deep-Fold)
Music: Made by a friend (7Grand on Spotify)
I think this fits the theme wonderfully, and feels very polished! The music's awesome too, but there are tiny things that could be improved, imo:
While I'm not really a fan of the gameplay (I like faster-paced games), that is totally subjective, I can see the game's really clean and I'm especially a fan of how the game is explained, so I just wanna say it's a good game!
@Taevas Thanks a lot for the feedback, I'm glad to see people playing a game I made! I'm planning on making a clear visual indicator for the planets in their "held" state and ramping up the speed of progression, however a 2x speed mode seems like a much better idea. I agree with the planet going to its original position being possibly run-killing, I'll change it to a visual indicator and not let the planet be placed. I had originally planned for a drag and drop feature instead of a toggle, but ran into some bad bugs. I'll be working on patching them and introducing an option to select what is preferred. Theres some more gameplay and quality of life features that I want to add to make the game well rounded. Once again, thanks so much for the feedback, I really appreciate it :D
Nice job for a first entry/game! Always nice to get a finished and polished product out within 48 hours. I found the controls and physics worked well, and placing the planets down for just long enough to shift the rockets' tragectories without causing them to crash was a fun challenge.
My biggest issue was that the early period of the game feels like it takes too long to get going, and then having the game reset from a single spaceship crash can feel a little cruel. Maybe add some kind of optional "lives" system? Or a way to speed up the game so it's easier to get to the point you were at before you lost, at the cost of the early game being more difficult.
(You could have made a Linux binary from Godot on Windows, Godot's cross compilation is really good ;) I had to run the game through Wine, works great except that there is no way to quit the game ? Had to Alt+F4)
I wondered why the game couldn't be simplified by having the planet always follow the mouse, Until I got my second planet :D
Dithered graphics are really really cool, too bad the pixel ratio is inconsistent :)
Music does'nt get boring (but don't quite fit the ambiance ?)
The games gets tricky (and interesting !) once you start having many ships on screen + multiple planets, but it takes a long time to reach that point. But IMHO, that's the best part of the game, it should take less time to reach it :)
Nice and simple game! Get's pretty chaotic fast if you don't notice that your aim wasn't correct. I think most of my grievances and other comments have already been raised by others. Art is great but the rocket doesn't quite fit the rest. But at least it's easy to spot them.
Also, you should have just joined the Team category as the music was not created by you. The rules state:
Audio asset reuse: You must make your own music during the event, even if you opt-out of the audio category
Congrats on your first entry! The use of gravity here is quite interesting. I like how the pull can be arranged to be slower so I can set up multiple planets pulling different rockets at the same time. I agree with Taevas that the toggle grab should either be changed to either indicate when something is being held or implemented as a press and release grab. It took a couple of tries (and crashed ships) to get used to the toggling.
It seemed a little strange to me that you could just ignore rockets and let them fly off screen. I feel like it may be more engaging if all rockets had to go into the black holes to continue, but that may just be preference. That would put more emphasis on making use of the gravitational mechanics than moving planets out of the way of rockets.
Also, I may have noticed a bug where the rockets would turn the opposite direction of the planet whose field it's inside of for some placements.
Great work! The gameplay and music were quite nice.
# | User | Score | |
---|---|---|---|
1 | ![]() | 78 | |
2 | ![]() | 61 | |
3 | ![]() | 31 | |
4 | ![]() | 18 | |
5 | ![]() | 14 | View all 5 scores |
FYI, ITCH put your page on Quarantined because your account is so new:
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