Dungeon Alchemy Jajja

Unfinished and buggy. Play as Alchemist exploring a dungeon!

Play as Alchemist exploring a dungeon!

We ran out of time therefore:
Game is buggy and unfinished!!

  • There are no win conditions implemented.
  • There no Game Over screen.
  • The bottom half of the UI with potions and mana bar are not functional.

Consider that you have won once you have cleared the dungeon of all enemies.


Controls

Action Keyboard Controller
up w Axis 0
down s Axis 0
left a Axis 1
right d Axis 1
cast spell left ctrl button 0

Credits

Apoxs, Mia, Jay.

Voting results

Overall
14th
81%
3.300
Graphics
11th
63%
4.900
Gameplay
14th
81%
3.100
Originality
14th
81%
3.300
Theme
14th
81%
3.200

This game entered in the Team competition (16 entries).

Comments (10)

HonestDan
 • 6 years ago • 

Wanted to love this, but had difficulty playing it. In webGL at least, seems nothing would use the potions in my inventory? I just ran around and tried not to die. Also it is a shame the options don't change the volume as they imply. I was really impressed by the minataur model, the graphics were quite good.

HuvaaKoodia
 • 6 years ago • 

Unfinished and buggy. Cannot use potions, cannot die, enemies stuck on walls… Yeah. It is a good idea to write in the description that you didn't finish in time.

Pressing ctrl while running is pretty funny. Some of the graphics are ok, others not so much. I can see this general idea working out, although there is very little here.

A for effort, but not a lot of points. I hope you learned something about development at least (deadlines are tough!)

O 1, G 3, A -, G 1, O 3, T 1

jlowry
  • 6 years ago • 

@HuvaaKoodia Thanks for taking the time to look at our game. Based on your advice I've edited our description to let people know that it is buggy and unfinished.

thomastc
 • 6 years ago • 

Some great modelling and animation here. The lighting sets a sinister mood and the music really enhances the mood too, very creepy. Much respect for making all that in a weekend. The sound effects are jarring though, and sadly there's not much gameplay. I ran around and blasted some skulls, popped the big guy with the sword out of existence, but that's it.

Lokior
 • 6 years ago • 

Great lighting, patrol-based ennemies, nice animated character-body.
You have pretty good and strong points, too bad you didn't finished.

Hope you had a nice jam!

mampee
 • 6 years ago • 

I really appreciate it when people put up an honest effort into things. Whatever you started sounds interesting, so make sure you finish it after the jam.
And again mentioning the good points about your game, lighting and animations are nice and matches up with the gameplay mood. On the whole, I am just imaginating how nice the final product would be, keep working on it!!

DancingClownGames
 • 6 years ago • 

Hi!
The game is great, it's too bad that it crashes.
Great effort, but the controls need bit more work and the button layout doesn't work very well.

IDidGame
 • 6 years ago • 

Good effort, pretty ambitious with all the stuff you tried to get into the game though.
Doing the room to room dungeon crawler thing in iso-3D is something I havent't seen done and I quite like the idea. The mood was also surpsisingly dense, I was actually curious what was waiting around the next corner. I hope to see you in another jam, just narrow your scope a bit and I'm sure it will turn out great.

Jupiter_Hadley
 • 6 years ago • 

Neat game. I included it in my Alakajam #1 compilation video series, if you’d like to take a look. :) https://youtu.be/YUCYcrngipc

Naetharu
 • 6 years ago • 

I had fun playing this. It's clearly a very early stage and but I can see promise here. The large monster with a sword is well animated and looked cool. A shame it's not finsihed but still a really nice foundation! Looking forward to seeing your future offerings.

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Authors

jlowry
MysticMia

Details