Alchemy Industrified is an alchemy-based real time strategy. The goal is to setup a mining operation for lead, and transmute it to gold. Enemies will attack at regular intervals, so protect your base with your workers!
Instructions (please read, no tutorial in-game):
Move the camera with WASD
Control world with the mouse
Recommended first steps:
You should first build a lead mine next to some lead ore, and a transmutation lab somewhere close. Then, select the mine and link it with the lab. The lab only has a limited gold storage, so connect the lab with your ops center.
Continue these steps and try to hold of the attackers!
Great and working strategy game. The gameplay mechanics work solidly (which is not easy for a strategy game) and the graphics and sounds work nice.
I would have loved to have some sort of "alarm" signal or minimap, just to get notified when an enemy worker is approaching.
It would also have been nice to get a short notification, whenever a lead reservoir runs empty. (at first I did not realize, they could run out at all, thb).
A great game, will surely play it again!
great start for a strategic game. I liked, that my units repaired the building when they were close.
Things , that could be done better:
1) Not the same sound of enemy and player workers
2) Lead ores disappear when empty( or color them differently)
3) Selection of all units
4) Zoom out on scroll wheel ( hard to control a map with slow WASD)
5) Links don`t disappear when buildings destroyed( They create a spider web mess)
Next step is to make more variaty and could even buy it on steam
Really cool concept, it fits the theme pretty well !
Others said it before, the lack of objectives make the game a bit repetitive. Nonetheless, it is a great start for a strategy game and the main issue to me is a lack of polish/gamefeel features (zoom, multi selection or the size of lead ore) but is easily understandable in the timeframe of a gamejam.
Graphics are really nice and very readable.
Congratulation on the entry !
You have made a pretty neat RTS foundation here! The core mechanic of establishing and defending a production chain works well.
In terms of gameplay, I mostly miss some quality of life features, like multi-selection, warning messages, and maybe even a minimap. Also, if you lose your op-center, you are pretty much in trouble, since it has a high gold-cost, and gold-storage is limited to buildings.
You could easily expand on the game with additional features, in case you decide to make a post-jam version.
Processing, and defending.
Hehe, taking alchemy to the era of mass production.
At first, I did not really know how to move the workers or how should I put them to fight against enemies. After all, the workers seem to be a bit passive and clueless about enemies although they are destroying a building quite close to them. At least they seem to fight when the enemy is right next to them, so it seem that it's best to create lots of workers.
There does not seem to be any checks for losing the game (but it's okay). My gold storage was gone and I did not have enough gold to make a new one, so I was pretty much done. So I just decided to fight against any remaining enemies and eventually lose all my workers. It was also rather slow to find an alive worker with the camera and move it towards the enemies. Some shortcut for selecting/rotating through workers would have been nice. Perhaps even a selection rectangle for selecting groups of workers, but on the other hand, it's a jam game.
I like that it's possible to check the range of a link before placing another building. Perhaps a circle would have been even faster and clearer but it would have required an additional mechanic. It was also good that the workers could also repair the buildings. Unfortunately, it looks like the workers could not be repaired. It would have been really useful.
I often tried to link the buildings in wrong direction. I guess I'd get used to it and remember to link them in the correct order, but maybe it would help that the order would not matter? And/or different the resource link types could have different colors.
At some point I somehow stopped getting any gold. Then I realized that the lead ore had got empty, duh! Now my precious buildings are useless! :( Just like empty mines in reality. I like how much functionality you have pushed into the game. Thus, it's probably very hard to balance the whole system during the jam. It's a hard game.
The game got me replaying over and over and try to create a bigger base, so it's always a good sign.
Solid ground work for a bigger project. Currently there is no objective and very little to do, apart from continually drifting in some direction, exhausting lead deposits for no real reason.
Ok job in all. A goal to work towards and more challenging enemies would have been great.
O 4, G 5, A -, G 5, O 3, T 3