Steal as much as possible within the time limit
Steal as many valuables as you can from this heavily guarded maze within the time limit. Originally was working with someone else and we had a lot more planned out, but they had to exit rather early on.
Music by Ceiling Green
WASD - move
Left Control - crawl
Space - interact
Too bad it isn't finished. It has potential.
The view cones of the guards seem like they can look through walls, but they can't actually, or can they?
Hovering text disappears behind cabinets.
I would have preferred arrow keys to play. Would be trivial to add next time. Ctrl+W is a pretty destructive key combo to use in a browser… I don't know how many tabs I accidentally closed when I tried to crawl upwards :D
@thamastc thanks for the feedback! Yeah you are correct, the guards cannot see through walls but their view cones are misleading. Was originally going to have the cones get blocked by tiles but I was worried it could impact performance. Also sorry about the key bindings, if it makes things easier, Ctrl TOGGLES crawling.
Love the idea and the take on the theme - imagine making a minotaur game, couldn't be me. Would be cool to see what you could do with a little more time.
I noticed that if you move diagonally into a wall, you stop moving completely instead of moving in one direction along the wall (Eg. hold up and left into a wall above you, you stop moving instead of continuing to move left). If you calculate the collisions for x velocity and y velocity separately that should fix that, something like this:
if not hittingWall(x + xMovement, y): x += xMovement
if not hittingWall(x, y + yMovement): y += yMovement
I also couldn't seem to get crawling working, even after seeing your comment about it being toggle instead of hold. I'm assuming the brownish-purplish corridors in the walls are where you're supposed to crawl through, but I must be missing something because I couldn't seem to get through them. I played the web version if that matters.
I really like the view cones that the guards and cameras have, dodging them is a cool core mechanic. The overall game design is great, it's unfortunate that your teammate had to exit early. Great work!
Very cool, lots of stuff going on for such a short jam! My only extra feedback would be that a door opening sounds a little too much like an alarm to me. And realizing that I could get shot all day as long as I wasn't carrying anything was quite liberating, it just requires hopping into a cupboard at some point :D