Explore long lost Ancient Ruins, until it all goes wrong and you have to escape!
Relic of The Past is a short 2.5D puzzle-adventure game, where you're tasked to explore a newly found Tomb, but then it all goes wrong!
Navigate your way to the exit without suffering a painful death!
Controls:
A-D | Left and Right
E | Interaction
Enjoy playing!
Made in 48 hours for Alakajam #11
I really like the graphics and the audio design! I must say, though, that the movement is a bit sturdy and it can be quite frustrating to move between closely placed traps. Collisions can also get quite wonky at times, especially when you're falling against a wall or pushing a box into a hole. I would also recommend changing where the checkpoints are, because later in the game they feel really distanced from each other, further increasing the difficulty level.
All things considered, great work!
Extremely impressive! Lots of puzzles and content! Great graphics and effects, also a 3D game, which are much more difficult to make than the equivalent 2D game. Love the tutorial presentation and that the traps are rather forgiving. There are a few different environments in this tomb too, it's not all the same presentation throughout with a water area, lava area and bridge to break up tomb passage sections. Overall a great entry!
Graphically very impressive, neat transitions between cutscene at gameplay. Some nice mechanics strung together, and lots of content.
Collisions are a little broken in places, such as walls missing collisions allowing you to fall out of the world, and the beam/spike collision mask being very unclear, making some of the tight timing-based puzzles very tricky and frustrating - I feel like it would perhaps benefit from having very simple 2D rectangular collision masks that aren't tied to the 3D render, but I'm not sure how easy that is within the engine.
Ambience is put together very nicely - particles and sounds are good. Lots of attention to detail obviously went into a lot of the level designs, making them interesting to play through.
Great work,
Only gripe I have with it is how painfully slow it is to walk up stairs and the un responsiveness of the character to the keyboard input, makes going through the spikes kind of frustrating.