The Scholar

Enter the ancient ruins and face eldritch dangers in this decision-based adventure game

The Scholar is a decision-based adventure game heavily inspired by Lovecraft's mythos and games such as Reigns or World of Horror.

In the game you take on a role of a man venturing into the ancient ruins in search of Mythical Knowledge. On your way stand dozens of different randomly drawn events, by completing which you can achieve your goal. Be wary, on your adventure you need to manage Life and Sanity, shortages of which are indicated by audio cues.

Now then, will you perish, go mad, or maybe something else entirely?

Voting results

Overall
4th
33%
6.250
Graphics
6th
56%
6.333
Audio
3rd
22%
7.000
Gameplay
6th
56%
5.667
Originality
1st
6.917
Theme
7th
67%
6.083

This game entered in the Team competition (9 entries).

Comments (4)

yozy
 • 1 month ago • 

I like the concept, I feel thought that the results are a bit hard to gauge and also many of them only change one stat. The sound is nice and atmospheric. I think this was lost in previous comments but it would be also nice to be able to skip "printing out" the characters.

A question: are the text effects only for show or do they somehow foreshadow how will the stats change?

Fiszu
  • 1 month ago • 

@yozy Function of the text effects is to put an emphasis on the most important details in the text, so you know if you're in severe danger or not. You can get a hint on what will happen and what stats will be changed, but there's no consistency in that e.g. red text doesn't necessarily stand for life loss if that's what you mean.

Thank you for your feedback!

Somnium
 • 1 month ago • 

Interesting game, I like the concept of navigating through a series of "Mythos-events" to get the best outcome.

The audio worked well, and I like the presentation of the text, including the various text-effects. The game was certainly very atmospheric.

The rapid changing between the very different (and not chronological) events felt a bit disjoint. A way to counteract this, could be to also offer a small textual "result" (in addition to the stat changes) - so that the feedback would make each choice-consequence pair feel like a separate whole.

I like the writing itself as well, it did feel similar to the "vibe" of the Lovecraft mythos.

All in all, it was an entertaining adventure-game, enough to play through several times to discover different endings.

DictorDro
 • 1 month ago • edited • 

Like the visual style of the game: animated text, title illustration, and so on. It's very athmospheric and thoughtful game, I believe a lot of effort went into it.
It's an intersting experience to play it, good job!
(I'm The Scholar, btw ;D)

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Authors

Fiszu
alpinus4

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