Escape Room

You are trapped in the game trying to escape, but there are so many bugs that turn the game to complete CHAOS.

Voting results

This game entered in the Solo competition (24 entries).

Comments (8)

 • 3 years ago • 

Good job.
The chaos got a bit too much for me.

  • 3 years ago • 

Haha, yep. I should have turned that down a bit.

 • 3 years ago • 

I was not able to start the game, unfortunately:

Traceback (most recent call last):
File "escaperoom.pyw", line 11, in
screen = pygame.display.set_mode(winsize,0,32 | DOUBLEBUF)
pygame.error: Invalid bits per pixel (range is {8…32})

(Installed versions:)
Pygame 1.9.6
Python 3.8

  • 3 years ago • 

Maybe try removing the "| DOUBLEBUF" or putting DOUBLEBUF as a separate flag.

 • 3 years ago • 

This is the second time you've made me listen to one of your megalovania-likes. lol

I really like the implementation of the theme. It would've been cool if there was more variety in the "bugs". Also I noticed that there was a mistake on the last level. It said that "the cups" needed to be multiplied for the first slot. After a couple failed attempts, I figured out that it was meant to say "the blue cups". I was getting 24 when I multiplied them all. (Which at first I thought was intentional since the second slot is just 4.) My strategy ended up being to go to the end first and read what it wanted then I would pull up notepad and start counting stuff.

Anyways, good work.

  • 3 years ago • 

The music wasn't actually meant to sound like megalovania but somehow it turned out that way. Probably because I often add megalovania in music that I make as a joke. Thanks for the feedback :).

 • 3 years ago • 

Heh, that was definitely a chaotic game! :)

I liked the pixel art and music! The chaos had a tendency to rip you away right as you were nearing the combo (or affect you while trying to enter the combo), which was fun the first couple of times, and a bit annoying the last few times :D But the chaotic effects themselves were pretty fun.

 • 3 years ago • 

Thanks for the tip about removing DOUBLEBUF; it helped me run the gaem [sic] ;)

I get the feeling I'm missing something. I found the goblets (?) numbered 0, 1, 2, and 4, but can't find number 3 anywhere. The chests and golden thing are not interactive, at least not with any of the keys I mashed. So I don't know how to proceed, and reading the source would be cheating. I'll hold off on rating for now, because other people seem to be getting better results, so maybe another bug, or maybe I'm just being daft?

The music is a bit repetitive, but it's music, so hey! Not too fond of all the different pixel sizes; it looks a bit inconsistent that way. But the sprites in and of themselves are pretty good.

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