Lockdown in the City

Your job is to develop the vaccine agains the virus, but you have to keep your popularity above 50%.

Your job is to develop the vaccine agains the virus, but you have to keep your popularity above 50%. Your poppularity decrese if you order lockdown, or restricte area, It also depends on the number of infected and death people.

Voting results

Overall
14th
54%
5.625
Graphics
12th
46%
5.625
Gameplay
16th
63%
4.750
Originality
7th
25%
7.250
Single Theme
16th
63%
5.875
Triple Theme
17th
67%
2.571

This game entered in the Solo competition (24 entries).

Comments (6)

psevrain
 • 3 years ago • 

The realization is nice, very well done. Graphics are austere, but very efficient.

It's a bit difficult to understand what is going on, and the effects of the different actions (e.g. is the position of hospitals and labs matter? Do they have a capacity? …)

Titaninette
 • 3 years ago • 

I found it hard to understand. There's no much feedback on the actions we make, restriction and lockdown area make popularity decrease, but it doesn't seem to have effect on the number of infected people.
The idea is good, but as I didn't understand if the choices I made were good or not, I didn't enjoyed it as much as I could have.
With few modifications, I think it could work fine!

TheGrumpyGameDev
 • 3 years ago • 

i like this game, but maybe too soon?
Good job.

thomastc
 • 3 years ago • 

This seems like a pretty deep simulation, and you managed to put a lot of features into it. However, I feel there is a lot going on that I don't understand. In order to make informed decisions, the player needs more information. How do people move around? What are the odds of transmission if they're in the same tile? In neighbouring tiles? What does "traffic" mean? How do restricted areas and lockdowns affect people's movements? How do they affect my popularity? What do hospitals do, exactly?

I'm afraid it's all too realistic… in real life, decision makers also don't have much of this information. If that was the point you are trying to make, it worked quite well.

Minor issue: when the "updates" screen pops up, the game doesn't pause, which is annoying if I'm in the middle of dealing with an outbreak.

There doesn't seem to be any connection with the themes, except maybe weakly with "maps" and "chaos".

HuvaaKoodia
 • 3 years ago • edited • 

I like the idea of a viral infection city management simulation. Here the simulation is functional, but management not so much. Information is key and it is lacking.

Ideas on information available in the help panel or in the UI:

  • Where do people living in a single area travel to in a day (public knowledge: work/school)
  • Same in reverse (selecting work/school to see workers/students)
  • How do people get food (closest store? What if closest store is locked down?)
  • Maximum amount of people on the previous day per cell counter (alongside the current people counter)
  • Small visual effect on an area when its number changes

Bugs:

  • Repeatable technologies were not repeatable!
  • Money counter does not update when building something if paused.

Additional feature ideas:

  • Contact tracing from patients (which areas they visited in last x days, where do their friends/family live in)
  • City policies. They can be toggled on/off at will, but can dramatically affect popularity (ban events of size X / close down schools / mandatory masks / etc.)
  • Roads which can be shut down similar to the bridges.

In short: good concept, ok design, lacking UI.

benjamin
 • 3 years ago • 

Painting restricted and lockdown was entertaining. I wish I undestand better how the virus spread. It seems the simulation is pretty deep but the player can't really experience it or feel the consequences of his actions.

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