Your job is to develop the vaccine agains the virus, but you have to keep your popularity above 50%. Your poppularity decrese if you order lockdown, or restricte area, It also depends on the number of infected and death people.
I found it hard to understand. There's no much feedback on the actions we make, restriction and lockdown area make popularity decrease, but it doesn't seem to have effect on the number of infected people.
The idea is good, but as I didn't understand if the choices I made were good or not, I didn't enjoyed it as much as I could have.
With few modifications, I think it could work fine!
This seems like a pretty deep simulation, and you managed to put a lot of features into it. However, I feel there is a lot going on that I don't understand. In order to make informed decisions, the player needs more information. How do people move around? What are the odds of transmission if they're in the same tile? In neighbouring tiles? What does "traffic" mean? How do restricted areas and lockdowns affect people's movements? How do they affect my popularity? What do hospitals do, exactly?
I'm afraid it's all too realistic… in real life, decision makers also don't have much of this information. If that was the point you are trying to make, it worked quite well.
Minor issue: when the "updates" screen pops up, the game doesn't pause, which is annoying if I'm in the middle of dealing with an outbreak.
There doesn't seem to be any connection with the themes, except maybe weakly with "maps" and "chaos".
I like the idea of a viral infection city management simulation. Here the simulation is functional, but management not so much. Information is key and it is lacking.
Ideas on information available in the help panel or in the UI:
Additional feature ideas:
In short: good concept, ok design, lacking UI.