Protect the Love door by creating couples
Humanity have lost hope in love and wish to erase it from the world.
You are the last God of Love and your mission is to protect the Love Door no matter the cost.
Bring back love in the heart of Men and they might pass the door to finally find faith in love.
In this game you must create couple by connecting two people according to their preferences.
if they are both satisfied you will earn more point but if they are unsatisfied you will lose your point.
You only have one life so if one of them reach the door you loose the game.
If you play in fullscreen on web press two times escape to pause
Credits
Ilkalys : game design, programming, graphic design
Grossbaff : sound design, graphic design
Nice entry! The main mechanic was really interesting, and the theme use for "connections" was really solid.
I agree with most of HuvaaKoodia's gripes, mainly that it could use that extra bit of polish to make the movement and shooting feel good. Highly recommend watching The Art of Screenshake for some low-hanging fruit in that area.
I liked the variety of the music (three different tracks), but each track got a bit repetitive on its own.
Thanks for your feedback, we are aware that our graphics arent famous, for our defense the guy who was in charge of graphics left us yesterday without sending any works, so we had to rush the audio for the graphics and my teammate discovered the pleasure of the pixel-art. But it's the randomness of this kind of work and we are satisfied with the rendering even if it could be a lot better
Rather frustrating at the start with 2 colors meaning both genders and preferences, but that's the whole point, isn't it?
Once you get into it it's quiet fun, running around like crazy trying to find THE ONE in the crowd :)
I agree with the other comments, the take on the theme is almost poetic, well done!
# | User | Score | |
---|---|---|---|
1 | @plasmastarfish | 680 | |
2 | @Yaro | 493 | |
3 | @HuvaaKoodia | 267 | View all 3 scores |
Good take on the theme. Didn't occur to me at all, yet pairing people makes a whole lot of sense. A very original challenge too, which takes a while to get used to.
Matching people who are very close to each other is annoying. The marchers could push each other a little bit to get rid of this problem. This would also liven up the zombie-like crowd a little bit, especially if they all marched at a different speed.
There aren't enough effects to make the basic movement, slowdown, and shooting abilities to feel good to use. They are functional of course, just not very enjoyable.
Last bit of criticism about the graphics. When it comes to pixelated visuals, the pixel size should be constant throughout the scene. Here this is not the case and it is down to the scaling of the assets, which is all over the place.
In the end, everything works just fine and the positives and negatives just about balance each other out.
Overall: Average (5.0)
Graphics: Bad (3.0)
Audio: Below Average (4.0)
Gameplay: Above Average (6.0)
Originality: Good (7.0)
Theme: Good (7.0)